Discover and implement powerful AndEngine capabilities using Packt's new book and eBook

January 2013 | Cookbooks, Open Source

Packt is pleased to announce its first AndEngine title, AndEngine for Android Game Development Cookbook, written by Jayme Schroeder & Brian Broyles. The book contains more than 70 effective recipes to guide readers in learning game development with the powerful capabilities of AndEngine and GLES 2. 

AndEngine is a free Open Source 2D OpenGL Game Engine developed by Nicolas Gramlich. Easy to use, AndEngine includes enough functionality to bring any type of 2D game world to life.

AndEngine for Android Game Development Cookbook begins with detailed information on some of the more useful structuring techniques in game design and general aspects of resource management. The book progresses into discussing AndEngine entities, including sprites, text, meshes, and more, encompassing everything from positioning, to modifiers, and even tips on improving entity functionality with raw OpenGL capabilities.

The book covers wide range of recipes, from saving and loading game data, applying parallax backgrounds to create a seemingly 3D world, to recipes that would interest physics-based games enthusiast like controlling world forces and calculating forces applied to bodies, creating destructible objects, and even creating rag-dolls.

With step by step detailed instructions including illustrations and diagram for added support, this book is written for developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. For complete information about the book, and to check print and eBook purchasing options, please visit this book-page.


AndEngine for Android Game Development Cookbook
Over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2

For more information, please visit the book page

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