Create games for iPhone using cocos2d 2.0 with Packt's new Book and eBook

December 2012 | Open Source

Packt is pleased to announce its new title Creating Games with cocos2d for iPhone 2, a new book and ebook to help readers master cococ2d through building nine complete games for iPhone. Written by Paul Nygard, every game is explained in detail, from the design decisions to the code itself.

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c. cocos2d for iPhone is easy to use, fast, flexible, free, community supported and AppStore approved.

Creating Games with cocos2d for iPhone 2, takes the reader through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. From a simple match game to an endless runner, readers will learn how to build a wide variety of game styles along with placing an emphasis on good design practices.

Using this book, readers will learn how to implement animation, actions, create “artificial randomness”, use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices. Furthermore, they will also get a brief introduction on using third-party programs for joystick control, tile maps, and more.

The book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework. The book is out now and available from Packt in print and popular e-book formats. To read more about it and download a sample chapter, please visit the Packt web-page

 

Creating Games with cocos2d for iPhone 2
Master cococ2d through building nine complete games for iPhone

For more information, please visit book page

 

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