Create engaging games without programming using Stencyl 3.x with Packt’s New Book and eBook

June 2013 | Beginner's Guides, Open Source

Packt is pleased to announce the release of Learning Stencyl 3.x Game Development: Beginner's Guide, a fast-paced and exciting book that empowers the reader to design exciting games without the need for any coding knowledge. The book is a step-by-step, practical tutorial that shows readers not only the basic game development, but also tricks to improve games with eye-catching graphics and exhilarating audio-effects and more.

About the Author: Innes Borkwood is a dynamic game designer, an avid gamer, a tutor, and blogger. He has been working with the Stencyl since it was first published mid-2011. He is an active member of the online Stencyl community, and publishes his own tutorial blog dedicated to developing games with Stencyl (TheStencylBlog.com).

Stencyl is a game creation platform that allows users to create 2D video games for computers, mobile devices, and the Web, and its popularity is on the rise.

Learning Stencyl 3.x Game Development: Beginner's Guide will put the reader on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. Readers will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples.

The book starts with the installation and testing of the Stencyl toolkit and later delves into other important aspects of game development such as collisions, the physics engine, animating objects, fine-tuning, adding sound-effects, and finally special features for smartphones and tablets.

The book consists of the following chapters:

Chapter 1: Introduction

Chapter 2: Let's Make a Game!

Chapter 3: Detecting Collisions

Chapter 4: Creating Behaviors

Chapter 5: Animation in Stencyl

Chapter 6: Managing and Displaying Information

Chapter 7: Polishing the Game

Chapter 8: Implementing Sounds

Chapter 9: Publishing and Making Money from Your Games

Chapter 10: Targeting Mobile Platforms

Beginners or professionals with no prior knowledge of programming, who are interested in quick and easy games development with Stencyl, will find this book an indispensable resource. For more details, please visit the book page at http://www.packtpub.com/learning-stencyl-3x-game-development-beginners-guide/book


Learning Stencyl 3.x Game Development: Beginner's Guide
A fast-paced and exciting book that empowers the reader to design exciting games without the need for any coding knowledge.

For more information, please visit: http://www.packtpub.com/learning-stencyl-3x-game-development-beginners-guide/book

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