Packt is pleased to announce the release of Windows Phone 8 Game Development, a practical, hands-on guide that shows readers how to create a 3D game for Windows Phone 8. This book is now available in all the popular formats-eBook, Kindle, and selected library formats. The book consists of 394 pages and is priced at $49.99, while the eBook is priced at $25.49.
About the author:
Marcin Jamro is the developer and architect of various kinds of applications, such as web, mobile, and distributed ones. He has practical experience in project development and holds the position of Chief Executive Officer at JAMROTECH Sp. z o.o. Ltd., which consists of activities like IT project development, consulting, as well as conducting training. He also works at Rzeszow University of Technology and is writing a PhD thesis regarding real-time software engineering. Marcin has published several papers, taken part in many conferences and organized a few of them, as well as participated in two internships at Microsoft in Redmond (USA). He has Microsoft Certified Professional, Microsoft Certified Technology Specialist, and Microsoft Certified Professional Developer certificates. More information about Marcin is available on his website: http://jamro.biz.
Windows Phone 8 is the second generation of the Windows Phone mobile operating system from Microsoft. It features the interface known as Metro (or Modern UI).
Windows Phone 8 Game Development shows readers how to prepare and publish a game in the Windows Phone store. From setting up the environment to publishing the game, the readers will learn how to implement 3D and 2D graphics with Direct3D, XAML, C++, and C#. The book then takes a look at the game logic, steering with sensors, detecting collisions, as well as using maps, geolocation, augmented reality, social networks, and web services to share data between players. Featuring many code examples, images, and diagrams, the reader will find the content both engaging and easy to understand.
The following topics are covered in this book:
Chapter 1: Getting Started
Chapter 2: Game User Interface
Chapter 3: MVVM Design Pattern
Chapter 4: 3D Graphics Basics
Chapter 5: 3D Game World
Chapter 6: Steering, Sensors, and Collision Detection
Chapter 7: 2D User Interface in a 3D Game
Chapter 8: Maps, Geolocation, and Augmented Reality
Chapter 9: Exchanging Data via Web Services
Chapter 10: Social Networks, Feeds, Settings, and Local Rank
Chapter 11: Improving the Game Experience
Chapter 12: Game Publishing
The book is dedicated to beginners in the field of game development and the Windows Phone 8 platform who want to create their first game! No prior experience regarding 2D and 3D games development, the mobile platform, or XAML and Direct3D technologies is necessary. However, some basic knowledge of object-oriented programming (especially in the case of C++ and C# languages) is required to understand parts of code described in the book.
|Windows Phone 8 Game Development|
|A Practical guide to creating games on the Windows Phone 8 platform
For more information, please visit book page