Build engaging and fully-functional multiplayer games in Unity engine using Packt’s new book and eBook.

January 2014 | Open Source

Packt is pleased to announce the release of its new book Unity Multiplayer Games, a practical guide that will help readers to create a variety ofmultiplayer games and apps in the Unity 4 game engine, still maintaining compatibility with Unity 3. The print book has 255 pages and is competitively priced at $44.99, while the eBook and Kindle versions are available for $21.59.

About the Author:

Alan Stagner is an independent developer with a passion for Unity 3D game development. Introduced to programming by his father, he sought out different ways to create games in a variety of languages. Most recently, he found the Unity game engine and was instantly hooked. There he discovered his love of multiplayer game development. He has also dabbled in database and server programming from time to time, mostly involving PHP and MySQL; with recent forays into ASP.NET.

Unity is a cross-platform game engine with a built-in IDE developed by Unity Technologies. It is used to develop video games for web plugins, desktop platforms, consoles and mobile devices. Unity provides a unique platform for independent developers to create the most in-demand multiplayerexperiences, from relaxing social MMOs to adrenaline-pumping competitive shooters.

Unity Multiplayer Games will give readers the opportunity to learn all the skills needed to make any multiplayer game. The book will help readers to get started by learning networking technologies for a variety of situations with a Pong game, and also host a game server and learn how to connect to it. It will also show users how to structure their game logic to work in a multiplayer environment.

The book will help developers learn how to use the most popular networking middleware available for Unity, from peer-oriented setups to dedicated server technology. The book not only covers the implementation of client-side side game logic for player-hosted games and server-side game logic for MMO-stylegames, but also teaches users to deal with network latency, unreliability, and security. Readers will gain an understanding of the Photon Server while creating a star collector game; and later, the Player.IO by creating a multiplayer RTS prototype game.

Unity Multiplayer Games covers the following topics:

Chapter 1: Unity Networking – The Pong Game

Chapter 2: Photon Unity Networking – The Chat Client

Chapter 3: Photon Server – Star Collector

Chapter 4: Player.IO – Bot Wars

Chapter 5: PubNub – The Global Chatbox

Chapter 6: Entity Interpolation and Prediction

Chapter 7: Server-side Hit Detection

This book is for developers who want to start making multiplayer games with the Unity game engine. Some basic experience with programming would be required, however, no prior knowledge of the Unity IDE is required.

About Packt:

Packt is one of the most prolific and fast-growing tech book publishers in the world. Originally focused on open source software, Packt books focuses on practicality, recognising that readers are ultimately concerned with getting the job done. Packt’s digitally-focused business model allows to publish up-to-date books in very specific areas.

 



Unity Multiplayer Games
If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.

For more information, please visit: http://www.packtpub.com/unity-multiplayer-games/book

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