Index
Symbols
3D camera
animations and motion, adding 196-201
working with 188-196
3D camera, basic user interaction
working with 188-196
A
albedo 301
alpha-as-coverage 380
analytical lights support
extending, with KHR_lights_punctual extension 401-406
animations 496
anisotropic reflections 303
arrays of textures
using, in Vulkan 437-446
Assimp 91
automatic geometry conversion
implementing 267-273
automatic material conversion
implementing 427-437
axis-aligned bounding box (AABB) 628
B
Base Mesh 522
BC7 format
textures, compressing into 29-32
Bidirectional Reflectance Distribution Function (BRDF) 299, 302, 306, 380
Bidirectional Scattering Distribution Functions (BSDF) 302
Bidirectional Transmission Distribution Function (BTDF) 302, 306, 380
bind pose 498
blend tree 541
Blinn-Phong Model 305
Bootstrap 11
BRDF look-up table (LUT)
precomputing 313-323
...