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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Last Updated in Feb 2025
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Summary

In this chapter, we learned to create 3D games with Qt. We saw how to create and position 3D objects in the scene and configure the camera for rendering. Next, we examined how we can handle user input using Qt 3D. More than that, you learned to apply your existing animation skills to Qt 3D objects. Finally, we found out how to use Qt 3D together with other Qt modules.

Like Qt Quick, Qt 3D is rapidly evolving. At the time of writing, some of the modules are still experimental. You should expect the API of Qt 3D to be improved and extended, so make sure you check the Qt documentation for newer releases.

This concludes our book on game programming using Qt. We have taught you the general basics of Qt, described its widget realm to you, and introduced you to the fascinating world of Qt Quick and Qt 3D. Widgets (including Graphics View), Qt Quick, and Qt 3D are the main paths...

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