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Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

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Product type Hardcover
Published in Jun 2018
Last Updated in Feb 2025
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 1st Edition
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Author (1):
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 Zucconi Zucconi
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Zucconi
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Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Adding transparency to PBR

Transparency is such an important aspect in games that the Standard Shader supports three different ways of doing it. This recipe is useful if you need to have realistic materials with transparent or semi-transparent properties. Glasses, bottles, windows, and crystals are good candidates for PBR transparent shaders. This is because you can still have all the realism introduced by PBR with the addition of a transparent or translucent effect. If you need transparency for something different, such as UI elements or pixel art, there are more efficient alternatives that are explored in the Creating a transparent material recipe in Chapter 3, Surface Shaders and Texture Mapping.

In order to have a transparent standard material, changing the alpha channel of its Albedo color property is not enough. Unless you properly set its Rendering Mode, your material will...
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