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Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

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Product type Hardcover
Published in Jun 2018
Last Updated in Feb 2025
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 1st Edition
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Author (1):
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 Zucconi Zucconi
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Zucconi
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Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Using properties in a Surface Shader

Now that we have created some properties, let's actually hook them up to the shader so that we can use them as tweaks to our shader and make the material process much more interactive. We can use the Properties values from the material's Inspector tab because we have attached a variable name to the property itself, but in the shader code, you have to set up a couple of things before you can start calling the value by its variable name.

How to do it...

The following steps show you how to use the properties in a Surface Shader:

  1. Continuing from the previous example, let's create another shader with the name ParameterExample. Just like before, remove the _MainTex property in...
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