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Vulkan 3D Graphics Rendering Cookbook

You're reading from   Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan

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Product type Paperback
Published in Feb 2025
Last Updated in Jul 2025
Publisher Packt
ISBN-13 9781803248110
Length 722 pages
Edition 2nd Edition
Languages
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Authors (3):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Alexey Medvedev Alexey Medvedev
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Alexey Medvedev
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (15) Chapters Close

Preface 1. Establishing a Build Environment 2. Getting Started with Vulkan FREE CHAPTER 3. Working with Vulkan Objects 4. Adding User Interaction and Productivity Tools 5. Working with Geometry Data 6. Physically Based Rendering Using the glTF 2.0 Shading Model 7. Advanced PBR Extensions 8. Graphics Rendering Pipeline 9. glTF Animations 10. Image-Based Techniques 11. Advanced Rendering Techniques and Optimizations 12. Unlock Your Book’s Exclusive Benefits 13. Other Books You May Enjoy
14. Index

Putting it all together into a scene editing application

In the previous recipes, we introduced a significant amount of scaffolding code to manage the scene hierarchy, handle materials, and prepare GPU buffers for rendering. Now, let’s put all of that together by implementing a complete scene-rendering application based on those code fragments. To make the application even more engaging, we will add some scene graph editing capabilities, allowing us to interactively modify and update the scene in real time.

Getting ready

Before proceeding with this recipe, be sure to revisit the recipe Implementing indirect rendering with Vulkan along with all the related recipes to review the data structures we use for storing and managing our scene. This will ensure you have a solid understanding of how everything fits together before diving into the next steps.

The source code for this recipe is located at Chapter08/02_SceneGraph.

How to do it...

Let’s go through...

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