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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Last Updated in May 2025
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
Languages
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Travis Baptiste Travis Baptiste
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Travis Baptiste
Russell Craig Russell Craig
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Russell Craig
Ryan Stunkel Ryan Stunkel
Author Profile Icon Ryan Stunkel
Ryan Stunkel
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Toc

Characters

In Chapter 2, Design and Prototype, we discussed that this book will be utilizing a vertical slice method for our model. Being a vertical slice, the project is a simplification of the game. It is similar to a demo, but it has all of the main mechanics the game would contain, just in a simpler form. It is meant to give investors a strong example of what could be an entire game experience. We will be showing the character’s behavior to draw the player in and then lead into a small portion of the story with mechanics driven by environment puzzles while learning about the main character’s past.

We will start with the concepts related to the main character; we will then model the character out and make changes as we see fit by working through their mechanics and movement. We will make a rig for them so they can be animated. After this, we will put them in Unity and test out how it feels moving them around in the engine. This chapter will be packed with a lot...

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Programming languages
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