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Vulkan 3D Graphics Rendering Cookbook

You're reading from   Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan

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Product type Paperback
Published in Feb 2025
Last Updated in Jul 2025
Publisher Packt
ISBN-13 9781803248110
Length 722 pages
Edition 2nd Edition
Languages
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Authors (3):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Alexey Medvedev Alexey Medvedev
Author Profile Icon Alexey Medvedev
Alexey Medvedev
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (15) Chapters Close

Preface 1. Establishing a Build Environment 2. Getting Started with Vulkan FREE CHAPTER 3. Working with Vulkan Objects 4. Adding User Interaction and Productivity Tools 5. Working with Geometry Data 6. Physically Based Rendering Using the glTF 2.0 Shading Model 7. Advanced PBR Extensions 8. Graphics Rendering Pipeline 9. glTF Animations 10. Image-Based Techniques 11. Advanced Rendering Techniques and Optimizations 12. Unlock Your Book’s Exclusive Benefits 13. Other Books You May Enjoy
14. Index

Organizing mesh data storage

In the previous chapters, we used fixed, hardcoded vertex formats for our meshes, which changed between demos, and also implicitly included the material description. For example, a hardcoded texture was used to provide color information. A triangle mesh is defined by indices and vertices, with each vertex consisting of a set of attributes with distinct data formats that correspond to the lvk::VertexInput vertex input description. All auxiliary physical properties of an object, such as collision detection data, mass, and moments of inertia, can be represented by a mesh, while other information, like surface material properties, can be stored outside the mesh as external metadata. It’s also worth noting that small 3D models, like the rubber duck we used earlier, can be loaded quite quickly.

However, larger and more intricate real-world 3D models, especially when using transmission formats like .gltf, may take several minutes to load. Using a...

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