Technical requirements
To run the examples in this chapter, you will need a computer with a graphics card supporting Vulkan 1.3. Read Chapter 1, for guidance on how to build demo applications from this book.
This chapter depends on the geometry loading code discussed in Chapter 8, and the post-processing effects covered in the previous chapter, Chapter 10. Be sure to review both chapters before continuing.
The source code for the examples in this chapter is available on GitHub at https://github.com/PacktPublishing/3D-Graphics-Rendering-Cookbook-Second-Edition/tree/main/Chapter11.