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Learning C# by Developing Games with Unity 6

You're reading from   Learning C# by Developing Games with Unity 6 Get to grips with coding in C# and build simple 3D games in Unity from the ground up

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Product type Paperback
Published in Oct 2025
Publisher Packt
ISBN-13 9781805808718
Length 504 pages
Edition 8th Edition
Languages
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (20) Chapters Close

Preface
1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Connecting to the World Wide Web 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Unlock Your Book’s Exclusive Benefits
17. Pop Quiz Answers
18. Other Books You May Enjoy
19. Index

Summary

And that’s a wrap on the basics of working with data! Congratulations on making it through this monster chapter intact. Data in any programming context is a big topic, so take everything you’ve learned in this chapter as a jumping-off point.

You already know how to navigate the filesystem and create, read, update, and delete files. You also learned how to effectively work with text, XML, and JSON data formats, as well as data streams. You also know how to take an entire object’s state and serialize or deserialize it into both XML and JSON. All in all, learning these skills was no small feat. Don’t forget to review and revisit this chapter more than once; there’s a lot here that might not become second nature on the first run-through.

In the next chapter, we’ll get our hands on live web requests for data that lives online and how to get that information directly into our game!

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