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Learning C# by Developing Games with Unity 6

You're reading from   Learning C# by Developing Games with Unity 6 Get to grips with coding in C# and build simple 3D games in Unity from the ground up

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Product type Paperback
Published in Oct 2025
Publisher Packt
ISBN-13 9781805808718
Length 504 pages
Edition 8th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (20) Chapters Close

Preface
1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Connecting to the World Wide Web 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Unlock Your Book’s Exclusive Benefits
17. Pop Quiz Answers
18. Other Books You May Enjoy
19. Index

Pop quiz: C# building blocks

  1. What is the main purpose of a variable?
  2. What role do methods play in scripts?
  3. How does a script become a component?
  4. What is the purpose of dot notation?

Don’t forget to check your answers against mine in the Pop Quiz Answers appendix to see how you did!

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Learning C# by Developing Games with Unity 6
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Learning C# by Developing Games with Unity 6 - Eighth Edition
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ISBN-13: 9781805808718
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