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Vulkan 3D Graphics Rendering Cookbook

You're reading from   Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan

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Product type Paperback
Published in Feb 2025
Last Updated in Jul 2025
Publisher Packt
ISBN-13 9781803248110
Length 722 pages
Edition 2nd Edition
Languages
Tools
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Authors (3):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Alexey Medvedev Alexey Medvedev
Author Profile Icon Alexey Medvedev
Alexey Medvedev
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (15) Chapters Close

Preface 1. Establishing a Build Environment 2. Getting Started with Vulkan FREE CHAPTER 3. Working with Vulkan Objects 4. Adding User Interaction and Productivity Tools 5. Working with Geometry Data 6. Physically Based Rendering Using the glTF 2.0 Shading Model 7. Advanced PBR Extensions 8. Graphics Rendering Pipeline 9. glTF Animations 10. Image-Based Techniques 11. Advanced Rendering Techniques and Optimizations 12. Unlock Your Book’s Exclusive Benefits 13. Other Books You May Enjoy
14. Index

Index

Symbols

3D camera

animations and motion, adding 196-201

working with 188-196

3D camera, basic user interaction

working with 188-196

A

albedo 301

alpha-as-coverage 380

analytical lights support

extending, with KHR_lights_punctual extension 401-406

animations 496

anisotropic reflections 303

arrays of textures

using, in Vulkan 437-446

Assimp 91

automatic geometry conversion

implementing 267-273

automatic material conversion

implementing 427-437

axis-aligned bounding box (AABB) 628

B

Base Mesh 522

BC7 format

textures, compressing into 29-32

Bidirectional Reflectance Distribution Function (BRDF) 299, 302, 306, 380

Bidirectional Scattering Distribution Functions (BSDF) 302

Bidirectional Transmission Distribution Function (BTDF) 302, 306, 380

bind pose 498

blend tree 541

Blinn-Phong Model 305

Bootstrap 11

BRDF look-up table (LUT)

precomputing 313-323

...
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83
Tech Concepts
36
Programming languages
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Vulkan 3D Graphics Rendering Cookbook
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