Chapter 8. Using Noise in Shaders
In this chapter, we will cover:
- Creating a noise texture using libnoise 
- Creating a seamless noise texture 
- Creating a cloud-like effect 
- Creating a wood grain effect 
- Creating a disintegration effect 
- Creating a paint-spatter effect 
- Creating a night-vision effect 
 
                                             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
     
         
                 
                 
                