Mapping and Visualization with SuperCollider
|Also available on:|
- Master 2D computer-generated graphics and animation
- Perform complex encodings and audio/data analysis
- Implement intelligent generative audio-visual systems
Book DetailsLanguage : English
Paperback : 222 pages [ 235mm x 191mm ]
Release Date : November 2013
ISBN : 1783289678
ISBN 13 : 9781783289677
Author(s) : Marinos Koutsomichalis
Topics and Technologies : All Books, Application Development, Open Source, Virtualisation
Table of Contents
Chapter 1: Scoping, Plotting, and Metering
Chapter 2: Waveform Synthesis
Chapter 3: Synthesizing Spectra
Chapter 4: Vector Graphics
Chapter 5: Animation
Chapter 6: Data Acquisition and Mapping
Chapter 7: Advanced Visualizers
Chapter 8: Intelligent Encodings and Automata
Chapter 9: Design Patterns and Methodologies
Download the code and support files for this book.
Please let us know if you have found any errors not listed on this list by completing our errata submission form. Our editors will check them and add them to this list. Thank you.
What you will learn from this book
- Use the built-in plotting, scoping, and metering functionality
- Synthesize efficient waveforms and spectra
- Extract information from audio signals
- Implement sophisticated encodings using interpolation, logic, and neural networks
- Execute imaginative visualizers
- Instrument sophisticated audio-visual generative systems
- Finalize and organize complicated projects
- Acquire data from local or remote sources including third party software and hardware
- Design and animate complex visual structures such as fractals, particle systems, and kinematic creatures
SuperCollider is an environment and programming language used by musicians, scientists, and artists who work with audio-files SuperCollider has built-in graphical features which are used in conjunction with the sound synthesis server to create audio-visual mapping and sound visualization. If you wish to create data visualizations by acquiring data from audio and visual sources, then this book is for you.
Digital sound artists need to analyze, manipulate, map, and visualize data when working on a scientific or an artistic project. As an artist, this book, by means of its numerous code examples will provide you with the necessary knowledge of SuperCollider's practical applications, so that you can extract meaningful information from audio-files and master its visualization techniques. This book will help you to prototype and implement sophisticated visualizers, sonifiers, and complex mappings of your data.
This book takes a closer look at SuperCollider features such as plotting and metering functionality to dispel the mysterious aura surrounding the more advanced mappings and animation strategies. This book also takes you through a number of examples that help you to create intelligent mapping and visualization systems. Throughout the course of the book, you will synthesize and optimize waveforms and spectra for scoping as well as extract information from an audio signal. The later sections of the book focus on advanced topics such as emulating physical forces, designing kinematic structures, and using neural networks to enable you to develop a visualization that has a natural motion with structures that respect anatomy and which come with an intelligent encoding mechanism. This book will teach you everything you need to work with intelligent audio-visual systems to extract and visualize audio-visual data.
This book is a standard guide with numerous code examples of practical applications. It will help you advance your skills in creating sophisticated visualizations while working with audio-visual systems.
Who this book is for
This book is ideal for digital artists and sound artists who are familiar with SuperCollider and who wish to expand their technical and practical knowledge of mapping and visualization. It is assumed that you already have some experience with the SuperCollider programming language and are familiar with the fundamental audio synthesis techniques.