The easiest and simplest way to add value to your Topics is to make good use of Custom Text in the Bubbles. In this article by Dirk Manuel, we will simply look at what you can (and should) do with Custom Text.Read Providing context using Custom Text in UPK 3.5 in full
This article by Dirk Manuel explains how to build and implement a Glossary.
A Glossary defines terms that are unique to a project or system, or new to your users. A Glossary typically consists of a number of term/description pairs. The added value that UPK provides is that instances of each term in exercises can be hyperlinked to the relevant entries in the Glossary.Read Glossary in UPK 3.5 in full
In this article by Dr. Jayaram Krishnaswamy, you will learn how you may display XML data using the Microsoft Chart in ASP.NET 3.5 and add title to the chart as well as the titles to the axes. You will be using both element-centric as well as attribute-centric XML data.Read Microsoft Chart with XML Data in full
In the previous part of the article by Will Goldstone, we saw how to add an outpost model to our project and also learned how to position, scale, assign colliders to objects as well as tag objects. In this part, we will look at the two differing approaches for triggering the animation giving you an overview of the two techniques that will both become useful in many other game development situations. In the first approach, we'll use collision detection—a crucial concept to get to grips with as you begin to work on games in Unity. In the second approach, we'll implement a simple ray cast forward from the player.Read Unity Game Development: Interactions (Part 2) in full