Latest Articles

Skinning a character

by Sumeet Arora | April 2014 | Open Source

In this article, by Sumeet Arora, the author of WebGL Game Development, we discuss various aspects of skinning a character.

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Ink Slingers

by Michael Rhodes | April 2014 | Beginner's Guides Open Source

In this article, by Michael Rhodes, the author of Manga Studio 5 Beginner's Guide, you will learn pressure settings and inking and how to create new brush tips for airbrushes and other marking tools.

In this article, we'll be covering the following topics in depth:

  • What is inking?

  • Tools that Manga Studio provides to let us ink our artwork

  • Using rulers and guides for inking

  • Creating a customized brush for special effects

  • How to use the Manga Studio default tones

  • A walk-through inking example

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Skeuomorphic versus flat

by Antonio Pratas | April 2014 | Open Source Web Development

This article is written by Antonio Pratas, the author of Creating Flat Design Websites. Skeuomorphic design, also known as realism, is a style that was very much used during 2012 and 2013, and it consists of creating visual elements that represent their original, physical counterpart.

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Load balancing MSSQL

by Marius Sandbu | April 2014 | Enterprise Articles Web Development

This article by Marius Sandbu, author of the book Implementing NetScaler VPX™, gives an idea on setting up a load-balanced Microsoft SQL Server running on 2008 R2.

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Building Mobile Apps

by Anubhav Hanjura | April 2014 | Networking & Telephony

This article is written by Anubhav Hanjura, the author of Heroku Cloud Application Development. Mobility has reached significance of extraordinary proportions today. There are innumerable mobile apps available from different online app stores for different platforms that provide value added services to its users, ranging from business productivity to gaming and entertainment. As a result, it has become increasingly important to gain the ability to build and deploy these mobile apps as fast and portably as possible.

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