Xamarin: Cross-Platform Mobile Application Development

More Information
Learn
  • Share C# code across platforms and call native Objective-C or Java libraries from C#
  • Submit your app to the Apple App Store and Google Play
  • Use the out-of-the-box services to support third-party libraries
  • Find out how to get feedback while your application is used by your users
  • Create shared data access using a local SQLite database and a REST service
  • Test and monitor your applications
  • Gain memory management skills to avoid memory leaks and premature code cycles while decreasing the memory print of your applications
  • Integrate network resources with cross-platform applications
  • Design and implement eye-catching and reusable UI components without compromising on nativity in mobile applications
About

Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on iOS, Android and Windows Phone, while leveraging the best native features on all three platforms. Xamarin's tools help ease this problem by giving developers a single toolset to target all three platforms. The main goal of this course is to equip you with knowledge to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns.

Module 1 is a step-by-step guide to building real-world applications for iOS and Android. The module walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms. Module 2 provide you recipes on how to create an architecture that will be maintainable, extendable, use Xamarin.Forms plugins to boost productivity. We start with a simple creation of a Xamarin.Forms solution, customize the style and behavior of views for each platform. Further on, we demonstrate the power of architecting a cross-platform solution. Next, you will utilize and access hardware features that vary from platform to platform with cross-platform techniques. You will master the steps of getting the app ready and publishing it in the app store. The last module starts with general topics such as memory management, asynchronous programming, local storage, networking, and platform-specific features. You will learn about key tools to leverage the pattern and advanced implementation strategies. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release. After the completion of this course, you will learn a path that will get you up and running with developing cross-platform mobile applications and help you become the go-to person when it comes to Xamarin.

Features
  • Learn to deliver high-performance native apps that leverage platform specific acceleration, complied for native performance
  • Learn development techniques that will allow you to use and create custom layouts for cross-platform UI
  • Gain the knowledge needed to become more efficient in testing, deploying, and monitoring your applications
  • Implement application life cycle management concepts to manage cross-platform projects
Page Count 1049
Course Length 31 hours 28 minutes
ISBN 9781787127951
Date Of Publication 30 Aug 2016

Authors

Jonathan Peppers

Jonathan Peppers is a Xamarin MVP and lead developer on popular apps and games at Hitcents such as the Hanx Writer (for Tom Hanks) and the Draw a Stickman franchise. Jon has been working with C# for over 10 years working on a wide range of projects at Hitcents. Jon began his career working Self-Checkout software written in WinForms and later migrated to WPF. Over his career, he has worked with many .NET-centric technologies such as ASP.Net WebForms, MVC, Windows Azure, WinRT/UWP, F#, and Unity3D.

In recent years, Hitcents has been heavily investing in mobile development with Xamarin, and has development over 50 mobile applications across multiple platforms.

George Taskos

George Taskos is a senior software engineer. He has been creating applications professionally since 2005, and he started coding at the age of 8. George has worked as a consultant for the past 10 years in the enterprise and consumer domains. George is a Microsoft Certified Solutions Developer since 2009 and Xamarin Certified Mobile Developer. Throughout his career, he has created multitier interoperable applications with various technologies, including Windows Forms, WPF, ASP.NET MVC, SOAP, and REST web services, focusing on native iOS/Android and Xamarin Cross Platform Mobile applications for the past 5 years. As a professional, he worked with small and large enterprises in Greece, Cyprus, South Africa, UK, and USA where he is currently based in New York City. George is a passionate engineer involved in the start-up community by contributing his free time. He was a member of the BugSense mobile analytics team that was acquired by a NASDAQ big data analytics corporation in 2013. Currently, he is working with Verisk Analytics, a NASDAQ 100 company, leading the engineering of Xamarin iOS/Android platforms and working in general software architecture of products.

Can Bilgin

Can Bilgin currently works with Authority Partners Inc. as a Solution Architect. He has been working in the software industry, primarily with Microsoft technologies, for over a decade and has been recognized as a Microsoft Most Valuable Professional for his technical contributions between 2014 and 2018. In this period, he took key roles in projects for high profile clients using technologies such as BizTalk, SharePoint, Dynamics CRM, Xamarin, WCF, Azure Serverless and other web/cloud technologies. He is passionate about mobile and IoT development using the modern tools available for developers. He shares his experience on his blog, social media and through speaking engagements in local and international community events.