Multimedia Programming with Pure Data

A comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure Data

Multimedia Programming with Pure Data

Starting
Bryan WC Chung

A comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure Data
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Book Details

ISBN 139781782164647
Paperback350 pages

About This Book

  • Carefully organized topics for interactive multimedia professional practice
  • Detailed reference to a large collection of resources in the open source communities to enhance the Pure Data software
  • Visual explanation and step-by-step tutorials with practical and creative multimedia applications

 

Who This Book Is For

An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.

Table of Contents

Chapter 1: Getting Started with Pure Data
Creating the first program
Understanding the terms and interface
Displaying messages
Performing arithmetic calculation
Creating a counter
Automating the counter
Making an animation with the interface elements
Using the graphical interface objects
Summary
Chapter 2: Computer Graphics with the GEM Library
Using the GEM display window
Drawing basic 2D graphics
Understanding the coordinates system
Drawing basic 3D primitive shapes
Working with digital color
Applying geometric transformation
Creating animation in 3D space
Summary
Chapter 3: Image Processing
Obtaining images from external sources
Applying image filters
Layering multiple images
Working with time
Performing background removal
Working with chroma key
Experimenting with advanced effects
Summary
Chapter 4: Interactivity
Obtaining the mouse position
Responding to keyboard events
Creating a graphical button
Preparing a video-jockey instrument
Creating interactive animation
Summary
Chapter 5: Motion Detection
Obtaining the frame difference
Detecting presence
Detecting motion
Creating a motion detection animation
Comparing colors
Performing color detection
Making an air drum
Summary
Chapter 6: Animation with Particle System
Understanding a particle system
Creating a basic particle system
Applying forces to the particles system
Interacting with the mouse
Rendering particles with images
Combining particle system with motion-tracking
Summary
Chapter 7: Audio Programming
Preparing for audio processing
Using existing sound files
Generating audio with waves
Working with MIDI
Obtaining audio input for interaction
Summary
Chapter 8: Interface with the Outside World
Communicating through the Internet
Controlling the visual display of another computer
Using Open Sound Control with mobile devices
Interfacing with custom hardware through Arduino
Summary
Chapter 9: Extending Pure Data
Integrating with OpenCV
Working with the Kinect camera
Summary

What You Will Learn

  • Prepare computer animations with 2D images, 3D modelling, and geometric transformation
  • Produce imageries with digital image processing techniques
  • Design graphical interfaces for audio-visual performance
  • Develop motion detection and tracking applications
  • Generate interactive animation with particle systems
  • Synthesize audio content for interactive applications
  • Connect Pure Data applications with external devices
  • Extend Pure Data with external libraries for advanced interactive applications

 

In Detail

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective.

"Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects.

You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.

Authors

Table of Contents

Chapter 1: Getting Started with Pure Data
Creating the first program
Understanding the terms and interface
Displaying messages
Performing arithmetic calculation
Creating a counter
Automating the counter
Making an animation with the interface elements
Using the graphical interface objects
Summary
Chapter 2: Computer Graphics with the GEM Library
Using the GEM display window
Drawing basic 2D graphics
Understanding the coordinates system
Drawing basic 3D primitive shapes
Working with digital color
Applying geometric transformation
Creating animation in 3D space
Summary
Chapter 3: Image Processing
Obtaining images from external sources
Applying image filters
Layering multiple images
Working with time
Performing background removal
Working with chroma key
Experimenting with advanced effects
Summary
Chapter 4: Interactivity
Obtaining the mouse position
Responding to keyboard events
Creating a graphical button
Preparing a video-jockey instrument
Creating interactive animation
Summary
Chapter 5: Motion Detection
Obtaining the frame difference
Detecting presence
Detecting motion
Creating a motion detection animation
Comparing colors
Performing color detection
Making an air drum
Summary
Chapter 6: Animation with Particle System
Understanding a particle system
Creating a basic particle system
Applying forces to the particles system
Interacting with the mouse
Rendering particles with images
Combining particle system with motion-tracking
Summary
Chapter 7: Audio Programming
Preparing for audio processing
Using existing sound files
Generating audio with waves
Working with MIDI
Obtaining audio input for interaction
Summary
Chapter 8: Interface with the Outside World
Communicating through the Internet
Controlling the visual display of another computer
Using Open Sound Control with mobile devices
Interfacing with custom hardware through Arduino
Summary
Chapter 9: Extending Pure Data
Integrating with OpenCV
Working with the Kinect camera
Summary

Book Details

ISBN 139781782164647
Paperback350 pages
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