- Create and edit images, drawings, screenshots, sound, and music and integrate them into Moodle
- Learn the basic procedures to create videos with simple equipment for course delivery
- Download and publish videos from online video-sharing services
- Convert between several video formats and integrate them into Moodle
- Create multimedia elements such as interactive floor planners, online maps, and timelines using Web 2.0 tools and blend them with Moodle
- Integrate multimedia elements in quizzes and lessons to make learning more interactive and fun
- Create interactive exercises that can be assessed using software such as Hot Potatoes and JClic
- Interact with students in real-time using a particular online phone service and a desktop sharing application
Chapter 1 takes a look at the evolution of multimedia—its advantages and uses in teaching and learning, and how these can be used with Moodle. We will also see some of the requirements for using multimedia in Moodle, and configure it accordingly, and make three simple experiments in a forum with pictures, sound, and video, to see if everything is working as expected in integrating these in Moodle.
We will finally consider the basic knowledge, equipment, and software required to start creating this course, Music for an everyday life, which will gather contributions from History, Geography, Social Sciences, Science, and other fields of human knowledge.
In Chapter 2, we will start by seeing how to find free pictures online to add to our course materials (and assignments, from a students' perspective) in services such as Flickr and Wikimedia Commons.
We will then have a look at different ways of inserting images in Moodle, especially using the HTML editor image upload function. We then start using GIMP for main image editing tasks, such as cropping, resizing, capturing (together with some photography concepts), color correction, photo collage, and saving in different formats. Some issues regarding images in Moodle, such as file formats and appropriate sizes, will also be discussed, and how to use the Print screen function and Jing to collect screenshots. Strip generator will be used to easily create comic strips. We will also learn how to export PowerPoint presentations to images, adding them to a Moodle lesson, or as an alternative publishing these presentations in Slideshare. We will conclude this chapter by looking at ways to create photo slideshows using Slide.
In Chapter 3 we will focus on tasks for the Moodle integration of sound and music elements. The resources created will make information available in improved ways to students and will also get them to create audio artifacts, such as slices, remixes, voice recordings, text-to-speech, and podcasts.
We will use several tools to achieve this, especially Audacity, VLC media player, Voki, Podomatic, and Imeem and we will also see where to find free sounds and music on the Web.
In Chapter 4 we will focus on video production and editing, looking at different ways of using these in Moodle. We will start by looking at places to find free video online, followed by ways of downloading videos from YouTube and TeacherTube, concluding with the basics of video formats. We will then look at ways of extracting DVD selections for later editing, and how to create photo stories, screencasts, an online TV station, and a stop motion video.
Chapter 5 focuses on activities that we can do with Moodle and some Web 2.0 tools. The objective is to show how this integration can open several possibilities for teaching and learning, providing free applications where teachers and students can create their own multimedia works and then embed them in Moodle for instruction, discussion, or assessment. We will create interactive floor plans, timelines, maps, online presentations, gadgets to represent data and mind maps. We will also see the possibilities of having collaboration in the construction of these multimedia works, as most Web 2.0 tools have as a standard the option to create with others a collective work.
In Chapter 6, we will learn to integrate multimedia elements in quizzes, lessons, and assignments. We will also use applications that allow us to create interactive exercises and games that can be easily assessed from and integrated into Moodle, such as crosswords, puzzles, matching pairs among others. We will look at rubrics as ways of assessing multimedia works in a quick and easy way.
Chapter 7 teaches us how to interact with students in Moodle courses in real-time by using an online chat service and a Web meeting tool. This will allow text, audio, and video chat, and also whiteboard, presentation, and desktop sharing.
Chapter 8 deals with some common issues on multimedia in Moodle related to copyright, e-safety, referencing sources, and other similar issues. We will conclude with some possible modules and plug-ins to install in Moodle to expand its possibilities and some criteria for selecting Web 2.0 services for our classes.
In today's world, multimedia can provide a more engaging experience for learners. You can embed your own audio, link to pages off-site, or pull a YouTube video into your course. You can use feature-rich quizzes that allow you to assess your students, or provide them with tools and feedback to test their own knowledge. All these require standard procedures and cutting-edge tools.
Selecting tools to make multimedia integration in Moodle faster, simpler, and more precise is not child's play.
This book provides you with everything you need to include sound, video, animation, and more in your Moodle courses. You'll develop Moodle courses that you are proud of, and that your students enjoy.
This book covers integration of multimedia into Moodle, covering major multimedia elements such as images, audio, and video. It will take you through these elements in detail where you will learn how to create, edit, and integrate these elements into Moodle. The book is written around the design of an online course called "Music for Everyday Life" using Moodle, where teachers and students create, share, and discuss multimedia elements. You will also learn how to use Web 2.0 tools to create images, audio, and video and then we will take a look at the web applications that allow easy creation, collaboration, and sharing of multimedia elements. Finally, you will learn how to interact with students in real-time using a particular online phone service and a desktop sharing application.