Mastering Lumion 3D

More Information
Learn
  • Import external 3D models and place Lumion's native models
  • Make height maps and detailed terrains
  • Design complex animations using layers and curved paths
  • Control Lumion's effects to add a special touch
  • Create and control believable materials
  • Produce believable renders with real camera effects
  • Organize your project with layers and manipulate the 3D models
  • Solve common problems and develop a production workflow
About

Lumion uses real-time 3D technology to provide immediate visualizations and create images in a fraction of a second without the long hours of rendering. With an outstanding collection of high-quality plants, trees, cars, buildings, people, and materials, any complex and challenging task can be handled easily by Lumion.

This is a practical guide featuring time-saving techniques along with established production tips for efficiency and swiftness in producing professional architectural visualizations in Lumion. The initial chapters provide a solid foundation by covering the solutions for typical problems when modeling for Lumion and how to create realistic and proficient terrains. You will also learn the best techniques to create believable materials and populate the 3D world with Lumion's models. Special chapters are reserved not only to improve the lighting and reflections in Lumion, but also to take the best from Lumion's effects. Finally, you will create powerful animations to bring life to any walk-through visualizations and export them as a movie or still images.

Features
  • Create professional architectural visualizations in seconds using real-time technology
  • Learn the inbuilt Lumion effects to enhance your project to an expert level
  • Covers in-depth practical and real examples along with clear instructions to create real-time visualizations
Page Count 286
Course Length 8 hours 34 minutes
ISBN 9781783552030
Date Of Publication 29 Dec 2014

Authors

Ciro Cardoso

Ciro Cardoso is an experienced 3D artist and a trained author with an architectural background who started experimenting with creative software and 3D software back in 2000.

In 2005, he was running his own small multimedia business and worked on projects as diverse as graphic designing, CAD services, and architectural visualization; more recently, he started using Lumion successfully for high-end projects in more than six countries. He is quite literate with software in general, with extensive expertise with Maya, 3ds Max, AutoCAD, Photoshop, Lumion, Unreal 4, and Bentley MicroStation.

He is also the author of several books about Lumion and is now working in London.