Mastering Adobe Captivate 6

Take your e-learning content to the next level with this fantastic guide to mastering Adobe Captivate. You’ll learn by completing three sample projects that cover everything. If you can use Windows or Mac you can do this course.

Mastering Adobe Captivate 6

Mastering
Damien Bruyndonckx

Take your e-learning content to the next level with this fantastic guide to mastering Adobe Captivate. You’ll learn by completing three sample projects that cover everything. If you can use Windows or Mac you can do this course.
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Book Details

ISBN 139781849692441
Paperback476 pages

About This Book

  • Step by step tutorial to build three projects including a demonstration, a simulation and a random SCORM-compliant quiz featuring all possible question slides.
  • Enhance your projects by adding interactivity, animations, sound and more
  • Publish your project in a wide variety of formats enabling virtually any desktop and mobile devices to play your e-learning content
  • Deploy your e-Learning content on a SCORM or AICC-compliant LMS
  • Learn by doing. Each concept is immediately explained with a meaningful exercise

Who This Book Is For

If you are:

  • A teacher wanting to produce high quality e-learning content for your students.
  • Working in a training department and want to implement e-learning in your company.
  • Using a SCORM or AICC-compliant LMS and want to produce e-learning content to track your students’ performance.
  • A webmaster in need of a fun and interactive way to produce an FAQ or a support site.
  • Interested in e-learning.

Then, this book is for you! A basic knowledge of your operating system (Mac or Windows) is all it takes to author the next generation of e-learning content with this book.

Table of Contents

Chapter 1: Getting Started with Captivate
The three editions of Captivate
The Captivate production process at a glance
Touring the Captivate interface
Exploring the sample applications
Discussing the sample apps scenario
Summary
Meet the Community
Chapter 2: Capturing the Slides
Choosing the right resolution for the project
Shooting the first movie
Exploring the recording preferences
The Full Motion Recording
Automatic and Manual Panning
Rescaling a project
Summary
Meet the Community
Chapter 3: Working with Standard Objects
Preparing your work
Working with the Properties panel
Exploring the basic objects
Working with styles
Working with the Object Style manager
Working with the Timeline
Summary
Meet the Community
Chapter 4: Working with Animations and Interactive Objects
Preparing our work
Discovering the animated objects
Inserting a video file
Adding effects to objects
Working with Buttons
Discovering the Rollover objects
Working with the Library
Creating a Simulation
Branching with Click Boxes
Objects and animations in Video Demo projects
Summary
Meet the Community
Chapter 5: Working with Audio
Preparing our work
Adding audio to objects
Adding background music to the entire project
Adding audio to the slides
Using Text-to-Speech to generate narration
Adding Closed Captions to the slides
Summary
Meet the Community
Chapter 6: Final Changes and Publishing
Preparing our work
Final Changes
Publishing
Summary
Meet the Community
Chapter 7: Working with Quizzes
Preparing our work
Introducing the Quiz
Creating Question Slides
The Quiz Preferences
Creating Question Pools
Reporting scores to an LMS
Using Acrobat.com as an alternate reporting method
Summary
Meet the Community
Chapter 8: Templates, Master Slides, and Themes
Preparing our work
Experimenting with Themes
Creating a Theme
Working with Templates
Summary
Meet the Community
Chapter 9: Using Captivate with Other Applications
Preparing our work
Captivate and PowerPoint
Localizing a Captivate project using Microsoft Word
Exporting the project to XML
Importing a Photoshop file into Captivate
Exporting to Flash Professional
Summary
Meet the Community
Chapter 10: Reviewing a Captivate Project
Preparing our work
The Review process at a glance
Distributing the project
Commenting a Captivate project
Collecting and addressing the comments
Summary
Meet the Community
Chapter 11: Variables, Advanced Actions, and Widgets
Preparing our work
Variables
Advanced Actions
Widgets
Working with the Smart Learning Interactions
Summary
Meet the Community

What You Will Learn

  • Capture animated screenshots
  • Use the panning feature and the automatic recording modes of Captivate
  • Convert existing Power Point presentation to Captivate
  • Add interactivity to your demonstrations and simulations
  • Add sound and closed captions to your demonstrations and simulations
  • Generate narration with the text-to-speech engine of Captivate
  • Create random interactive quizzes with the question slides and the question pools
  • Publish your projects to Flash, PDF, YouTube, HTML5 and more enabling virtually any mobile and desktop users to view your e-learning content
  • Deploy your simulations, demonstrations and quizzes in any SCORM or AICC-Compliant LMS
  • Use the templates and the master slides to implement consistent formatting and rapid development
  • Use Captivate with other applications including Adobe Photoshop, Adobe Audition, Adobe Flash, Microsoft Power Point and Microsoft Word
  • Unleash the true power of Captivate by using widgets variables and advanced actions

In Detail

Adobe Captivate is the industry-leading solution for authoring E-learning content. With adobe Captivate one can capture the on-screen action, enhance e-Learning projects, insert SCORM and AICC-compliant quizzes and then, publish your work in various formats for easy deployment on virtually any desktop and mobile device.

Mastering Adobe Captivate 6 is a comprehensive guide to creating SCORM-compliant demonstrations, simulations and quizzes with Adobe Captivate. The sample projects demonstrate each and every feature of Adobe Captivate giving you the expertise you need to create and deploy your own professionalquality e-learning courses.

Mastering Adobe Captivate 6 will guide you through the creation of three e-learning projects including a demonstration, a simulation and a SCORM-compliant quiz. The first part of the book will drive you through the main three steps of the Captivate production process. In the first step, we will use the powerful capture engine of Captivate to generate the needed slides and screenshots. In the second step, we will enhance our slides and screenshots using the objects provided by Captivate. These objects include animations, interactions, videos and more. In the third step, we will make our project available to the outside world by publishing it in various formats including Adobe Flash PDF, video, and even HTML 5. The second part of the book will focus on the advanced tools of Captivate. These tools include the questions slides that make up a quiz, SCORM and AICC compliance, localization of your e-Learning content and widgets among others. In the last chapter, you we will unleash the true power of Captivate by using the variables and the advanced actions to create a unique e-Learning experience.

Authors

Table of Contents

Chapter 1: Getting Started with Captivate
The three editions of Captivate
The Captivate production process at a glance
Touring the Captivate interface
Exploring the sample applications
Discussing the sample apps scenario
Summary
Meet the Community
Chapter 2: Capturing the Slides
Choosing the right resolution for the project
Shooting the first movie
Exploring the recording preferences
The Full Motion Recording
Automatic and Manual Panning
Rescaling a project
Summary
Meet the Community
Chapter 3: Working with Standard Objects
Preparing your work
Working with the Properties panel
Exploring the basic objects
Working with styles
Working with the Object Style manager
Working with the Timeline
Summary
Meet the Community
Chapter 4: Working with Animations and Interactive Objects
Preparing our work
Discovering the animated objects
Inserting a video file
Adding effects to objects
Working with Buttons
Discovering the Rollover objects
Working with the Library
Creating a Simulation
Branching with Click Boxes
Objects and animations in Video Demo projects
Summary
Meet the Community
Chapter 5: Working with Audio
Preparing our work
Adding audio to objects
Adding background music to the entire project
Adding audio to the slides
Using Text-to-Speech to generate narration
Adding Closed Captions to the slides
Summary
Meet the Community
Chapter 6: Final Changes and Publishing
Preparing our work
Final Changes
Publishing
Summary
Meet the Community
Chapter 7: Working with Quizzes
Preparing our work
Introducing the Quiz
Creating Question Slides
The Quiz Preferences
Creating Question Pools
Reporting scores to an LMS
Using Acrobat.com as an alternate reporting method
Summary
Meet the Community
Chapter 8: Templates, Master Slides, and Themes
Preparing our work
Experimenting with Themes
Creating a Theme
Working with Templates
Summary
Meet the Community
Chapter 9: Using Captivate with Other Applications
Preparing our work
Captivate and PowerPoint
Localizing a Captivate project using Microsoft Word
Exporting the project to XML
Importing a Photoshop file into Captivate
Exporting to Flash Professional
Summary
Meet the Community
Chapter 10: Reviewing a Captivate Project
Preparing our work
The Review process at a glance
Distributing the project
Commenting a Captivate project
Collecting and addressing the comments
Summary
Meet the Community
Chapter 11: Variables, Advanced Actions, and Widgets
Preparing our work
Variables
Advanced Actions
Widgets
Working with the Smart Learning Interactions
Summary
Meet the Community

Book Details

ISBN 139781849692441
Paperback476 pages
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