Lightning Fast Animation in Element 3D

Whatever your skill level, this is a brilliant tour round the multi-faceted features of Element 3D, the Adobe After Effects plugin. Its hands-on approach means you’ll soon be at home with creating awesome 3D graphics in record time.
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Lightning Fast Animation in Element 3D

Ty Audronis

1 customer reviews
Whatever your skill level, this is a brilliant tour round the multi-faceted features of Element 3D, the Adobe After Effects plugin. Its hands-on approach means you’ll soon be at home with creating awesome 3D graphics in record time.
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Book Details

ISBN 139781783559381
Paperback136 pages

Book Description

Element 3D is a plugin for Adobe After Effects, used to create basic, yet stunning 3D visual effects. Some may find 3D to be tricky and downright complex. Element 3D allows actual 3D models to be created from scratch or exported to Adobe After Effects, and rendered and composited at a high level of quality and impressive speed.

This practical guide will lift the veil of mystery around 3D animation. It will teach you everything from modeling, preparing, and exporting from various 3D programs to match-motion, texturing, and complex animations using Element 3D.

This book is a comprehensive guide to using Element 3D and is appropriate for users of all levels. It will walk you through the basics of modeling objects for Element 3D. Then, you’ll learn how to texture, light, and animate as well as optimize your scenes for quick render times.

You will discover some of the limits of Element 3D, and learn how to break through those barriers to create virtually any 3D scene imaginable. You will also learn how to take advantage of other 3D programs such as Maya and Blender to create content and create stunning abstract scenes in relatively no time, and how to composite 3D animation into motion-tracked live action scenes.

By the time you complete this book, you will have all the information you need to effectively create professional 3D graphics using Element 3D.

Table of Contents

Chapter 1: Introduction to the Element 3D Animation
Welcome to the world of 3D animation using Element 3D
Assumptions about the reader
What is 3D?
What is Element 3D really?
Summary
Chapter 2: Welcome to Element 3D
The machine specifications
Introduction to the interface
Modeling versus animating
Setting up your first project in Element 3D
Summary
Chapter 3: Your First Objects
Primitive modeling
Object arrays (duplicating objects in a pattern)
Finalizing your salt shaker
Point modeling (the table and wine bottle)
Box modeling (the lamp)
Incorporating multiple methods (the completed lamp)
Summary
Chapter 4: Painting Your Geometry (Textures)
Digital paint
Exporting your objects to Element 3D
Shading in Element 3D
Summary
Chapter 5: Preparing Your Scene
Element scenes in After Effects
Saving your objects
Preparing our scene
Summary
Chapter 6: Animating Your Geometry
Let's simulate an earthquake!
Summary
Chapter 7: Particle Replicator
Dancing iPhones
Making the background cooler
Summary
Chapter 8: Optimizing Performance
What affects render times?
Summary
Chapter 9: Some Other Techniques
Flying text/logos
The possibilities of live footage, world position mattes, and compositing
Summary

What You Will Learn

  • Model objects using an external 3D program, and export them to Element 3D
  • Optimize your 3D scenes for quicker render times
  • Use samples, polygon counts, and machine specifications to optimize your render times and performance
  • Apply techniques to overcome the limitations of Element 3D such as group limitations, lack of ray tracing, and no physics system
  • Exploit Element 3D by using advanced techniques such as match-motion and object arrays, to create stunning visual results
  • Create textures for Element 3D using external programs such as Gimp and Photoshop

Authors

Table of Contents

Chapter 1: Introduction to the Element 3D Animation
Welcome to the world of 3D animation using Element 3D
Assumptions about the reader
What is 3D?
What is Element 3D really?
Summary
Chapter 2: Welcome to Element 3D
The machine specifications
Introduction to the interface
Modeling versus animating
Setting up your first project in Element 3D
Summary
Chapter 3: Your First Objects
Primitive modeling
Object arrays (duplicating objects in a pattern)
Finalizing your salt shaker
Point modeling (the table and wine bottle)
Box modeling (the lamp)
Incorporating multiple methods (the completed lamp)
Summary
Chapter 4: Painting Your Geometry (Textures)
Digital paint
Exporting your objects to Element 3D
Shading in Element 3D
Summary
Chapter 5: Preparing Your Scene
Element scenes in After Effects
Saving your objects
Preparing our scene
Summary
Chapter 6: Animating Your Geometry
Let's simulate an earthquake!
Summary
Chapter 7: Particle Replicator
Dancing iPhones
Making the background cooler
Summary
Chapter 8: Optimizing Performance
What affects render times?
Summary
Chapter 9: Some Other Techniques
Flying text/logos
The possibilities of live footage, world position mattes, and compositing
Summary

Book Details

ISBN 139781783559381
Paperback136 pages
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From 1 reviews

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