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Learning Articulate Storyline

Stephanie Harnett

You don’t need any programming skills to create great e-learning material with Storyline. This book will get you up to speed with all the super user-friendly features of the tool, making you a proficient e-learning author in no time.
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Book Details

ISBN 139781849694223
Paperback298 pages

About This Book

  • Leverage Storyline’s no-programming approach and its wide range of features to rapidly create media-rich, high quality content and sophisticated interactions
  • Bring content to life with intelligent and responsive learning and create a customized learning experience
  • Optimize production workflow by easily importing, reusing, and sharing content, as well as editing layouts and interactions

Who This Book Is For

If you’re an e-learning developer, writer, designer, subject matter expert, or all or any one of these, this book is for you. This book is not just for novices, but also for seasoned developers, transitioning from PowerPoint and Articulate Studio ’09, and for those who are already working with Storyline.

Table of Contents

Chapter 1: Creating a Story
Launching Storyline
Creating a new story
Storyline interface
Preparing a story
Creating a story based on a template
Chapter 2: Adding Content into your Story
Working with the Timeline
Inserting content into a slide
Working with slides
Customizing slide design
Adding animations and transitions
Previewing your work
Chapter 3: Adding Interactivity
Follow along…
Working with states
Working with triggers
Adding hyperlinks
Adding buttons
Quick publishing
Chapter 4: Adding Characters and Audio
Examples of the human touch done well
About Storyline characters
About character conversations
Creating interactive conversations
Chapter 5: Extending Slide Content
About layers
Adding content to a layer
Showing and hiding a layer
Features that extend a slide's content
Chapter 6: Using Variables to Customize the Learning Experience
Storyline variables
Types of variables
Creating variables
Using variables
Data Entry
Refining action based on conditions
Chapter 7: Creating Learning Paths
Principles of branching
Controlling presentation order
Understanding slide properties
Customizing slide navigation
Chapter 8: Testing Learner Knowledge
Question categories and types
Creating, editing, and customizing questions
Scoring, results, and review
Converting static content
Customizing your quiz
Chapter 9: Adding Visual Media to a Story
Working with visual media
Supported media
Bringing media into a story – part 1
Bringing media into a story – part 2
Screen recordings and interactive simulations
Creating emphasis with pans and zooms
Tips on working with video
Chapter 10: Publishing your Story
Previewing projects
Customizing the Player
Chapter 11: Rapid Development
Concept of reusability
Leveraging existing assets
Build once, and reuse many times
Best practices for organizing assets
Productivity boosters

What You Will Learn

  • Learn the concept of a story and basic startup configuration tasks
  • Build content for a story, and learn how to format, animate, and template content
  • Learn how to change the behavior of slide objects through states and triggers - the basics of interactive content development
  • Discover how to bring a story to life by adding and editing characters, narratives, and captions
  • Use layers to help organize slide content, and transform static content into responsive content using variables
  • Learn how to create basic scenarios that take the learner down a different path depending on how they respond to a question or prompt in your story
  • Create quizzes that test learner comprehension using a variety of quiz question formats, scoring, and tracking
  • Learn how to enhance the usability and increase engagement for your e-learning projects by incorporating media including audio, video, screen recordings, and web objects
  • Customize the player and publish standalone or LMS-tracked projects for delivery on the web, tablets, and mobile devices
  • Learn how to optimize your work during production to streamline development by re-using and sharing elements, objects, and templates

In Detail

Storyline is an authoring tool packed with out-of-the-box features that don’t require any special knowledge to operate. That’s right; this is a programming-free zone! E-learning authoring is no longer limited to developers; the doors are now wide open for subject matter experts with their content, writers with their storyboards, and designers with their media to work in conjunction with developers to collectively create some very cool e-learning projects.

"Learning Articulate Storyline" introduces the powerful and easy-to-use features that are changing the landscape of e-learning development. You will learn about the new paradigms and features that set Storyline apart from other development tools. You’ll gain insight into how you can best leverage your skills and some best practices when working with Storyline.

Storyline rocks! And you’re about to discover why. The aim of this book is to help you bring content to life in interesting and engaging ways, customizing the learner experience, allowing for hands-on participation, and optimizing your production processes to streamline your efforts. This book will help you enhance your skills and become an accomplished e-learning author and Storyline user.

You’ll work on several different projects, all created from scratch by you as you work through this book. Each task focuses on a set of complementary topics to complete the project. You’ll be up and running building your first project within 10 minutes of starting this book and will add content, animate it, and control object and slide behavior to complete your first project. You’ll then move on to more advanced topics to incorporate media elements, quizzing, and scenarios, then conclude by publishing your projects.

When you finish this book you will be able to confidently create shining examples of e-learning done the right way, and it is this skill that will set you apart from the crowd.


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