KeyShot 3D Rendering

Showcase your 3D models and create hyperrealistic images with KeyShot in the fastest and most efficient way possible with this book and ebook.
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KeyShot 3D Rendering

Jei Lee Jo

Showcase your 3D models and create hyperrealistic images with KeyShot in the fastest and most efficient way possible with this book and ebook.
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Book Details

ISBN 139781849694827
Paperback124 pages

Book Description

Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure.

"KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work.

"KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter’s assignment. Also there will be an explanation of all the terms and parameters used in the exercises.

You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.

The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.

Table of Contents

Chapter 1: KeyShot's Overview
Introducing KeyShot
KeyShot versus traditional rendering programs
Getting started
Importing projects
The interface
Summary
Chapter 2: Understanding Materials and Textures
Placing and editing materials
Understanding materials and their properties
How to create materials
Texturing materials and methods
Summary
Chapter 3: Lighting Made Easy
Setting up our scene
Lighting properties
Working with cameras
Insulated cup
Duplicating models
Summary
Chapter 4: Showcasing and Product Presentation
Preparing our project
Rendering in KeyShot
Creating a turntable presentation
Summary
Chapter 5: Adding Effects with Photoshop
Replacing our background
Summary

What You Will Learn

  • Importing projects and preferences
  • Understanding how material works
  • Creating your own materials for your projects
  • Use HDRIs for lighting and background
  • Duplicate, hide, and edit our models
  • Create your own cameras
  • Configure settings to increase overall workflow performance
  • Import and apply our own textures
  • Add special effects such as DOF and Vignette
  • Retouching our work with third party applications

Authors

Table of Contents

Chapter 1: KeyShot's Overview
Introducing KeyShot
KeyShot versus traditional rendering programs
Getting started
Importing projects
The interface
Summary
Chapter 2: Understanding Materials and Textures
Placing and editing materials
Understanding materials and their properties
How to create materials
Texturing materials and methods
Summary
Chapter 3: Lighting Made Easy
Setting up our scene
Lighting properties
Working with cameras
Insulated cup
Duplicating models
Summary
Chapter 4: Showcasing and Product Presentation
Preparing our project
Rendering in KeyShot
Creating a turntable presentation
Summary
Chapter 5: Adding Effects with Photoshop
Replacing our background
Summary

Book Details

ISBN 139781849694827
Paperback124 pages
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