Getting Started with Clickteam Fusion

Create compelling 2D games using Clickteam Fusion.

Getting Started with Clickteam Fusion

Jürgen Brunner

Create compelling 2D games using Clickteam Fusion.
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Book Details

ISBN 139781783283613
Paperback114 pages

Book Description

Clickteam Fusion is an extremely powerful yet easy-to-use visual creation tool. With Clickteam Fusion’s amazing event editor system, you are able to quickly generate games or apps without having to master a traditional programming language. Clickteam Fusion is a game and application authoring tool that allows you to design and develop games for Windows, iOS, Android, Flash, and XNA for Windows mobile phones and the Xbox.

With this in-depth practical guide, you will learn how to develop 2D games with the intuitive visual programming editor of Fusion and create simple prototypes within hours.You will learn about topics like Loops, Extensions, Exporters and Distribution as well as in depth coverage of other features like building 2d game movements and templates like Asteroids, Racing Car, Platformer or Physics.This book will help you create games for mobile devices and Pc with simple and descriptive game examples.

This book will guide you into the world of video game development, and will teach you how to create 2D games and apps without knowing a scripting language. You will also learn about the basics of this complete development studio, including how to use the graphics, animation, and programming editors.

Table of Contents

Chapter 1: The Basics of Fusion
About creating a video game
Getting to know some terms about the tool
The basics of the Fusion user interface
Getting started
Summary
Chapter 2: The Editors of Fusion – Your First Game!
The editors – an overview
The frame editor
The picture and animation editor
The event editor
Summary
Chapter 3: Movements, Animations, and Graphics
Creating animations – how to blow up crates!
Simple particles
Clickteam movements
Importing graphics and animations
Working with layers
Summary
Chapter 4: Using Extensions and Animations
Extensions and objects
The platform movement object
Colliders and character animations
Summary
Chapter 5: Creating Enemy Behavior and Health Bars in the Right Resolution
Setting the resolution
Chapter 6: Physics, Qualifiers, and Implementing a Soundtrack
The use of qualifiers
Integrating sound in Fusion
Jump around – physics!
Summary
Chapter 7: Creating Loops and Saving Games
Creating a basic game loop
Global values
Saving and loading with the INI object
Fast loops
Summary
Chapter 8: Exporters of Fusion and Mobile Development
Exporters of Fusion
Development for mobile devices
On the other side of the screen, it all looks so easy
Summary

What You Will Learn

  • Create 2D games and apps without a scripting language
  • Understand game mechanics like movements, physics, or simple artificial intelligence
  • Explore the different editors of Fusion including the frame, animation, and event editors
  • Prototype your small and big game ideas in Fusion
  • Discover more and more about different game types and create your own little game worlds

Authors

Table of Contents

Chapter 1: The Basics of Fusion
About creating a video game
Getting to know some terms about the tool
The basics of the Fusion user interface
Getting started
Summary
Chapter 2: The Editors of Fusion – Your First Game!
The editors – an overview
The frame editor
The picture and animation editor
The event editor
Summary
Chapter 3: Movements, Animations, and Graphics
Creating animations – how to blow up crates!
Simple particles
Clickteam movements
Importing graphics and animations
Working with layers
Summary
Chapter 4: Using Extensions and Animations
Extensions and objects
The platform movement object
Colliders and character animations
Summary
Chapter 5: Creating Enemy Behavior and Health Bars in the Right Resolution
Setting the resolution
Chapter 6: Physics, Qualifiers, and Implementing a Soundtrack
The use of qualifiers
Integrating sound in Fusion
Jump around – physics!
Summary
Chapter 7: Creating Loops and Saving Games
Creating a basic game loop
Global values
Saving and loading with the INI object
Fast loops
Summary
Chapter 8: Exporters of Fusion and Mobile Development
Exporters of Fusion
Development for mobile devices
On the other side of the screen, it all looks so easy
Summary

Book Details

ISBN 139781783283613
Paperback114 pages
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