More Information
  • Get started using Maxon's powerful 3D design application
  • Learn useful tools and methods for creating your own 3D objects
  • Use deformers to manipulate and adjust your designs
  • Create camera setups that capture your design in every dimension and mimic real world camera movement
  • Learn how to track 3D elements into real world imagery
  • Properly light your scene using real-world techniques
  • Texture your objects to give them unique properties and qualities
  • Render your work efficiently and with the best results
  • Develop complex animations using Mograph
  • Create sophisticated and smarter projects using Xpresso
  • Take your work to the next level using Cinema 4D Dynamic system
  • Learn how to create sophisticated particle systems

Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.

This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.

Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.

Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.

  • Master all the important aspects of Cinema 4D
  • Learn how real-world knowledge of cameras and lighting translates onto a 3D canvas
  • Learn advanced features like Mograph, Xpresso, Dynamics, Sculpting, and Particles
  • Become an advanced Cinema 4D user with concise and effective recipes
Page Count 416
Course Length 12 hours 28 minutes
ISBN 9781849696685
Date Of Publication 20 Aug 2013


Simon Russell

Simon Russell is a freelance animation director based in London. Originally from Bath in south-west England, he moved to London to study Moving Image Design at Ravensbourne college. He has worked for a number of companies before going it alone in 2010. Since then he has worked with commercial clients such as Nike, Land Rover, and EA as well as making his own shorts, plugins, and tutorials. When he's not doing that (which is pretty much most of the time) he likes running and making his cats chase lasers! You can find him online at or @simonfarussell.

Michael Szabo

Michael Szabo is a freelance motion graphics artist in Miami, FL who probably doesn’t go a day without opening Cinema 4D and using it for both business and for fun. As a kid, he was always curious about moving images and his no-budget home movies inspired him to learn design applications, such as Final Cut Pro, Motion, Photoshop, After Effects, and Cinema 4D on his own, because they just weren’t going to magically start teaching themselves to him. He has always been interested in learning new techniques and has always tried to design something better than he did the day before. You can find him at and on Twitter at @bigmikedesign.