Cinema 4D Beginner's Guide

Model, animate, and render like a Pro! with this book and ebook.
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Cinema 4D Beginner's Guide

Jen Rizzo

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Model, animate, and render like a Pro! with this book and ebook.
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Book Details

ISBN 139781849692144
Paperback274 pages

Book Description

3D animation offers a versatile way to bring ideas to life. With this guide, you'll learn how to take your vision and turn it into beautiful images

With "Cinema 4D", you can quickly and easily bring your visions to life. This beginner's guide will walk you through creating and animating a 3D scene, with tips and techniques for everything from photorealistic rendering to motion graphics.

"Cinema 4D" enables everyone from professionals to hobbyists to create stunning 3D animations. This book will walk you through all the steps of creating an interior flythrough of an office: creating a 3D structure, adding materials and lighting, animating, and rendering. Then, you'll explore additional features through a series of mini projects: creating motion graphics, exporting a stylized non-realistic image, adding hair and creating cloth. You'll learn how to connect pieces that all work together by exploring node-based programming in Xpresso, then wrap everything up with an introduction to compositing in Adobe After Effects.

Table of Contents

Chapter 1: Getting to Know Cinema 4D
Before we begin
Understanding 3D space
Main Menu and Command Palettes
Viewport
Render options
Objects and Attributes Manager
Points, edges, faces, and editable objects
Materials Manager
Time for action – customizing the interface
Hidden menus – M and V
Putting it all together – our project
Summary
Chapter 2: Modeling Part 1: Edges, Faces, and Points
Before we begin
Beginning with primitives
Time for action – creating a desk
Time for action – setting up an environment
Polygon-level control
Time for action – extruding polygons
Summary
Chapter 3: Modeling Part 1: Splines, NURBS, Deformers, and Boole
Before we begin
Understanding NURBS objects
Exploring the Spline menu
Time for action – creating and importing a spline
Time for action – creating a vase
Time for action – creating a chair
HyperNURBS modeling
Time for action – using HyperNURBS objects
Summary
Chapter 4: Materials and Shaders
Before we begin
Understanding materials
Understanding material channels
Time for action – texturing our environment
Shaders
Time for action – additional textures
Summary
Chapter 5: Lighting and Rendering
Before we begin
Exploring light settings
Render settings
Time for action – placing accurate lighting
Summary
Chapter 6: Animation
Before we begin
Animation – key terms and how it works
Time for action – timeline animation
Animatable properties
How to plan your animation
Render settings
Summary
Chapter 7: MoGraph
Before we begin
Cloner objects
Effectors
Time for action – creating organic shapes with metaball and cloners
Time for action – rigid body tags
MoText objects
Time for action – tracer objects
Summary
Chapter 8: XPresso
Node-based programming
Time for action – linking properties with Set Driver and Set Driven
Time for action – using Math in XPresso
Time for action – making the gears turn
Time for action – XPresso and MoGraph
Summary
Chapter 9: An Overview of Additional Tools
Time for action – hair
Time for action – hair materials without Hair objects
Sketch and Toon
Time for action – placing accurate lighting
Time for action – global settings and materials
Cloth
Time for action – creating a cloth object
Summary
Chapter 10: Optimizing Your Workflow
Before we begin
XRefs
Time for action – creating XRefs
Understanding the importance of compositing
Time for action – modeling for compositing
Time for action – compositing tags
Render settings for compositing and multipass
Time for action – compositing with Adobe After Effects
Summary

What You Will Learn

  • An overview of 3D animation on a linear timeline
  • Material/Texture creation
  • Photorealistic Rendering
  • Stylistic Rendering
  • 3D Animation on a linear timeline
  • Motion Graphics with Mograph toolset
  • Basic Xpresso programming
  • Integrating 3D scenes with Adobe After Effects
  • Adding realism to scenes with hair and cloth
  • Exporting scenes to Adobe After Effects for external compositing

Authors

Table of Contents

Chapter 1: Getting to Know Cinema 4D
Before we begin
Understanding 3D space
Main Menu and Command Palettes
Viewport
Render options
Objects and Attributes Manager
Points, edges, faces, and editable objects
Materials Manager
Time for action – customizing the interface
Hidden menus – M and V
Putting it all together – our project
Summary
Chapter 2: Modeling Part 1: Edges, Faces, and Points
Before we begin
Beginning with primitives
Time for action – creating a desk
Time for action – setting up an environment
Polygon-level control
Time for action – extruding polygons
Summary
Chapter 3: Modeling Part 1: Splines, NURBS, Deformers, and Boole
Before we begin
Understanding NURBS objects
Exploring the Spline menu
Time for action – creating and importing a spline
Time for action – creating a vase
Time for action – creating a chair
HyperNURBS modeling
Time for action – using HyperNURBS objects
Summary
Chapter 4: Materials and Shaders
Before we begin
Understanding materials
Understanding material channels
Time for action – texturing our environment
Shaders
Time for action – additional textures
Summary
Chapter 5: Lighting and Rendering
Before we begin
Exploring light settings
Render settings
Time for action – placing accurate lighting
Summary
Chapter 6: Animation
Before we begin
Animation – key terms and how it works
Time for action – timeline animation
Animatable properties
How to plan your animation
Render settings
Summary
Chapter 7: MoGraph
Before we begin
Cloner objects
Effectors
Time for action – creating organic shapes with metaball and cloners
Time for action – rigid body tags
MoText objects
Time for action – tracer objects
Summary
Chapter 8: XPresso
Node-based programming
Time for action – linking properties with Set Driver and Set Driven
Time for action – using Math in XPresso
Time for action – making the gears turn
Time for action – XPresso and MoGraph
Summary
Chapter 9: An Overview of Additional Tools
Time for action – hair
Time for action – hair materials without Hair objects
Sketch and Toon
Time for action – placing accurate lighting
Time for action – global settings and materials
Cloth
Time for action – creating a cloth object
Summary
Chapter 10: Optimizing Your Workflow
Before we begin
XRefs
Time for action – creating XRefs
Understanding the importance of compositing
Time for action – modeling for compositing
Time for action – compositing tags
Render settings for compositing and multipass
Time for action – compositing with Adobe After Effects
Summary

Book Details

ISBN 139781849692144
Paperback274 pages
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