Celtx: Open Source Screenwriting Beginner's Guide

Celtx won’t write your script for you, but it will ensure it has the format and features demanded by the film industry. Learn to use Celtx along with insider secrets of screenwriting and script-marketing into the bargain.

Celtx: Open Source Screenwriting Beginner's Guide

Beginner's Guide
Ralph Roberts

Celtx won’t write your script for you, but it will ensure it has the format and features demanded by the film industry. Learn to use Celtx along with insider secrets of screenwriting and script-marketing into the bargain.
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Book Details

ISBN 139781849513821
Paperback376 pages

About This Book

  • An illustrative guide to writing and formatting professional scripts and screenplays in the only way acceptable to Hollywood producers and agents
  • Work with all the powerful tools of Celtx to come up with brilliant scripts for films, documentaries, stage plays, even comic book scripts
  • Master other pre-production planning features including storyboarding, scheduling, and casting
  • Maximize the power of Celtx with helpful tips about both the software and how to sell your completed work
  • Part of Packt's beginner's guide series – pratical, simple, and illustrative

Who This Book Is For

If you want to write a professional script or screenplay using the open source tool Celtx, this book is for you. You need not have any previous knowledge of Celtx or any other writing software.

Table of Contents

Chapter 1: Obtaining and Installing Celtx
System requirements
Choosing and downloading the right version of Celtx
Time for action - finding the download choices
Time for action - downloading Celtx
Installing Celtx
Time for action - installing Celtx on a PC
Time for action - installing Celtx on Mac OS X
Time for action - Linux installation
Time for action - installing on a Netbook
Testing Celtx
Time for action - starting it up
Time for action - establishing an Internet connection
Time for action - getting and adding dictionaries
Celtx's six biggies—its types of projects
Summary
Chapter 2: All those Wonderful Writing Features
Writing with character and mastering the Master Catalog
Time for action - saving a project
Time for action - adding manual catalogs
Need an assistant?
Time for action - intuitive formatting
Time for action - numbering scenes
Time for action - using the Scratchpad
Time for action - adding embedded notes to a script
Write once, use many
Time for action - getting the script out of your computer
Using Index Cards
Revision Mode
Time for action - adding new project types with the Template Engine
Summary
Chapter 3: Visualizing Productions Ahead of Time
Sketching
Time for action - starting a new sketch
Time for action - saving and organizing Sketches
Storyboarding
Time for action - storyboarding
Time for action - moving a Sketch to a Storyboard
Time for action - adding media files
Summary
Chapter 4: Tools for Getting Organized
Project Library
Time for action - adding Items
Time for action - adding a folder
Time for action - deleting items
Scheduling, call sheets, and shooting reports
Time for action - scheduling
Time for action - customizing schedule options
Time for action - call sheets, shooting schedules, and other reports
Inter-project document management
Toolbox
Summary
Chapter 5: Tooling Up for Scriptwriting
The File menu
Time for action - starting a new project
Time for action - opening an existing project
Time for action - opening and saving recent projects
Time for action - saving early and often
Time for action - saving a project under another name
Time for action - creating new project types
Time for action - closing a project
Time for action - closing tabs and windows
Time for action - opening and saving a project stored on Celtx studio
Time for action - add Item, add Folder, delete Item
Time for action - setting up a page
Time for action - previewing and printing a local print job
Time for action - showing the project file
Time for action - exiting
The Edit menu
Time for action - undoing a change
Time for action - redoing (restoring) a change
Time for action - cutting
Time for action - copying
Time for action - pasting
Time for action - selecting it all
Time for action - finding that which was lost
The View menu
The Script menu
Time for action - exporting scripts
Time for action - adapting to another type of script
Time for action - revising a completed script (and you will)
Time for action - updating the Master Catalog
Time for action - using formatting options
Time for action - hiding the Sidebar
The Tools menu
With a little help from our friends
The top buttons
The Project Library window
The Scenes window
The editor toolbar
The bottom buttons
Customizing the Celtx screen
Additional buttons
Summary
Chapter 6: Advanced Celtx
Multiple projects in a single project container
Time for action - working with multiple project containers
Importing Scripts in detail
Time for action - importing the Celtx way
Time for action - importing my way
Time for action - accurately importing scripts
Time for action - exporting Scripts in detail
Summary
Chapter 7: Writing Movies with Celtx
Preparing to write a Screenplay
Time for action - setting up the project
Time for action - creating a title page
Scenes
Time for action - formatting scene heading
Action
Character
Dialog
Parenthetical
Shot
Transition
Text
Printing it out
Summary
Chapter 8: Documentaries and Other Audio-Visual Projects
What is an audio-visual production?
Starting an AV project in Celtx
Time for action - beginning our new AV project
Time for action - setting up the container
Time for action - adding a title page
Writing an AV project in Celtx
Summary
Chapter 9: Raising the Curtain on Plays
Act 1, Scene 1—writing a play
Time for action - starting a theatre project
Time for action - creating the title page
Play elements
Printing our play
Tracking the cast
Summary
Chapter 10: Audio Plays, Podcasts, and Other Great Sounds
Listen to this
Time for action - setting up our audio play project
Audio play elements
Time for action - numbering elements and creating a PDF
Time for action - using BBC formatting
Summary
Chapter 11: WAP! POW! BANG! Writing Comic Books with a Punch
Graphic storytelling
Time for action - opening the sample comic book script
Time for action - creating a Celtx comic book container
Time for action - building the title page
Comic book elements
Navigating, deleting, and reordering pages
Summary
Chapter 12: Marketing Your Scripts
Appearances are everything!
Loglines and queries
Ways to get noticed
Places to get leads
Getting support from your fellow writers
Time for action - marketing using Celtx files
Be persistently persistent
Summary
Conclusion

What You Will Learn

  • Obtain and install Celtx and get started with it
  • Get acquainted with all the writing features of Celtx
  • Work with tools to organize your writing prowess
  • Learn how to write a brilliant feature movie
  • Write gripping documentaries and other audio-visual projects
  • Learn how to present excellent stage plays, podcasts, comic books, and other great scripts
  • Market your scripts so that they reach the right people and you get due credit

 

In Detail

We've all watched a disappointing movie and said, "I could write it better than that." Perhaps you can! It doesn't matter how good your script might be – if it doesn't look right, producers and agents won't read it. The answer (and it's an easy one) to writing screenplays in the rigid format required is Celtx!

This book on Celtx answers the NEED millions of screenwriters have – how to turn out a pro-looking script without spending hundreds on Final Draft or Movie Magic. It includes screenplay formatting and structuring examples, excerpts from both classic movie scripts and some of the author's own as examples, tips on marketing, and so forth.

Celtx: Open Source Screenwriting Beginner's Guide will make you an expert at storyboarding, audio visual scripts (such as for documentaries), comic books, developing characters, and more. It begins with the basics of getting started with Celtx and then moves on to the important aspects of writing and formatting scripts. With this book in hand, you will develop all the skills of a professional scriptwriter. If you have the creativity it takes to come up with a brilliant script, this book does everything else for you!

This book takes you through a tour of Celtx, what to use it for, and what to do with your excellent results (with a lot of hard-learned tips from the author). In simple terms, this book shows you how to get up to speed writing scripts and the other neat things Celtx does.

Authors

Table of Contents

Chapter 1: Obtaining and Installing Celtx
System requirements
Choosing and downloading the right version of Celtx
Time for action - finding the download choices
Time for action - downloading Celtx
Installing Celtx
Time for action - installing Celtx on a PC
Time for action - installing Celtx on Mac OS X
Time for action - Linux installation
Time for action - installing on a Netbook
Testing Celtx
Time for action - starting it up
Time for action - establishing an Internet connection
Time for action - getting and adding dictionaries
Celtx's six biggies—its types of projects
Summary
Chapter 2: All those Wonderful Writing Features
Writing with character and mastering the Master Catalog
Time for action - saving a project
Time for action - adding manual catalogs
Need an assistant?
Time for action - intuitive formatting
Time for action - numbering scenes
Time for action - using the Scratchpad
Time for action - adding embedded notes to a script
Write once, use many
Time for action - getting the script out of your computer
Using Index Cards
Revision Mode
Time for action - adding new project types with the Template Engine
Summary
Chapter 3: Visualizing Productions Ahead of Time
Sketching
Time for action - starting a new sketch
Time for action - saving and organizing Sketches
Storyboarding
Time for action - storyboarding
Time for action - moving a Sketch to a Storyboard
Time for action - adding media files
Summary
Chapter 4: Tools for Getting Organized
Project Library
Time for action - adding Items
Time for action - adding a folder
Time for action - deleting items
Scheduling, call sheets, and shooting reports
Time for action - scheduling
Time for action - customizing schedule options
Time for action - call sheets, shooting schedules, and other reports
Inter-project document management
Toolbox
Summary
Chapter 5: Tooling Up for Scriptwriting
The File menu
Time for action - starting a new project
Time for action - opening an existing project
Time for action - opening and saving recent projects
Time for action - saving early and often
Time for action - saving a project under another name
Time for action - creating new project types
Time for action - closing a project
Time for action - closing tabs and windows
Time for action - opening and saving a project stored on Celtx studio
Time for action - add Item, add Folder, delete Item
Time for action - setting up a page
Time for action - previewing and printing a local print job
Time for action - showing the project file
Time for action - exiting
The Edit menu
Time for action - undoing a change
Time for action - redoing (restoring) a change
Time for action - cutting
Time for action - copying
Time for action - pasting
Time for action - selecting it all
Time for action - finding that which was lost
The View menu
The Script menu
Time for action - exporting scripts
Time for action - adapting to another type of script
Time for action - revising a completed script (and you will)
Time for action - updating the Master Catalog
Time for action - using formatting options
Time for action - hiding the Sidebar
The Tools menu
With a little help from our friends
The top buttons
The Project Library window
The Scenes window
The editor toolbar
The bottom buttons
Customizing the Celtx screen
Additional buttons
Summary
Chapter 6: Advanced Celtx
Multiple projects in a single project container
Time for action - working with multiple project containers
Importing Scripts in detail
Time for action - importing the Celtx way
Time for action - importing my way
Time for action - accurately importing scripts
Time for action - exporting Scripts in detail
Summary
Chapter 7: Writing Movies with Celtx
Preparing to write a Screenplay
Time for action - setting up the project
Time for action - creating a title page
Scenes
Time for action - formatting scene heading
Action
Character
Dialog
Parenthetical
Shot
Transition
Text
Printing it out
Summary
Chapter 8: Documentaries and Other Audio-Visual Projects
What is an audio-visual production?
Starting an AV project in Celtx
Time for action - beginning our new AV project
Time for action - setting up the container
Time for action - adding a title page
Writing an AV project in Celtx
Summary
Chapter 9: Raising the Curtain on Plays
Act 1, Scene 1—writing a play
Time for action - starting a theatre project
Time for action - creating the title page
Play elements
Printing our play
Tracking the cast
Summary
Chapter 10: Audio Plays, Podcasts, and Other Great Sounds
Listen to this
Time for action - setting up our audio play project
Audio play elements
Time for action - numbering elements and creating a PDF
Time for action - using BBC formatting
Summary
Chapter 11: WAP! POW! BANG! Writing Comic Books with a Punch
Graphic storytelling
Time for action - opening the sample comic book script
Time for action - creating a Celtx comic book container
Time for action - building the title page
Comic book elements
Navigating, deleting, and reordering pages
Summary
Chapter 12: Marketing Your Scripts
Appearances are everything!
Loglines and queries
Ways to get noticed
Places to get leads
Getting support from your fellow writers
Time for action - marketing using Celtx files
Be persistently persistent
Summary
Conclusion

Book Details

ISBN 139781849513821
Paperback376 pages
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