Building an Architectural Walkthrough Using Unity [Video]

Building an Architectural Walkthrough Using Unity [Video]

Stefan Boeykens

Walk around in your own architectural design with the Unity Game Authoring system
Mapt Subscription
FREE
$29.99/m after trial
Video
$72.25
RRP $84.99
Save 14%
What do I get with a Mapt Pro subscription?
  • Unlimited access to all Packt’s 5,000+ eBooks and Videos
  • Early Access content, Progress Tracking, and Assessments
  • 1 Free eBook or Video to download and keep every month after trial
What do I get with an eBook?
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
What do I get with Print & eBook?
  • Get a paperback copy of the book delivered to you
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
What do I get with a Video?
  • Download this Video course in MP4 format
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
$0.00
$72.25
$29.99p/m after trial
RRP $84.99
Subscription
Video
Start 30 Day Trial
Subscribe and access every Packt eBook & Video.
 
  • 5,000+ eBooks & Videos
  • 50+ New titles a month
  • 1 Free eBook/Video to keep every month
Start Free Trial
 
Preview in Mapt

Video Details

ISBN 139781783559909
Course Length2 hours and 51 minutes

Video Description

Translating CAD or BIM models into a real-time application can seem a tiresome ordeal. Luckily, Unity is very accessible for architects with some 3D experience and it makes importing and presenting models a fun task to do. Architectural visualization through Unity will help you analyze designs and make related decisions even before the actual building is built.

Starting from 3D models in common architectural software, we will discuss the workflow to load the models into Unity and even incorporate model changes. The building model will be refined, with better materials and lighting, so it looks attractive to the visitor. With a few basic scripts, we add the necessary interactivity and finally export it into an application you can share.

This video tutorial shows an efficient and easy approach to apply an architectural 3D model into your project for quick and reliable results.

Style and Approach

Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done.

This video tutorial takes an illustrative approach, with attention to how and why you need to do things. Each step leads you to the final walkthrough and, what’s more, the concepts can be applied to other architectural software too.

Table of Contents

Importing Architectural Models in Unity
Introduction and Workflow Overview
From SketchUp to Unity
From ArchiCAD to Unity (Step 1)
From ArchiCAD to Unity (Step 2)
Updating Models
Improving Performance
Navigating an Architectural Model
Adding a First-person Controller
Preventing Running through Walls
Adding a Third-person Controller
Loading a Different 3D Character
Adding a Mini-map
Improving Materials with Shaders and Textures
Textured Materials with Bump and Specular Mapping
Using a CubeMap for Sky and Clouds
Using a Better Glass Shader
Procedural Materials Using Substances
Cutout Textures Using Alpha Maps
Adding Lights and Shadows
Lighting Types
Adding a Sun with Shadows
Interior Lights Using Point and Spot Lights
Lightmapping (Preparation)
Lightmapping (Calculation)
Animating Objects and Lighting
Understanding Animation in Unity
Creating a Rotating Cube
Keyframing an Opening Door
Opening and Moving an Elevator
Setting Up a SunStudy Animation
Scripting to Add Interactivity
Creating Your First Script
Editing a Script in Monodevelop
Triggering the Rotation of GameObject
Switching a Material with a Script
Adding a GUI to the Material Switcher
Expanding the Scripts
Hiding and Showing Objects
Switching between Cameras
Resetting the Player
Picking Objects
Displaying Object Information
Presenting the Final Walkthrough
Bringing Everything Together – The Build Settings
Building the Result and Play
Building for other Platforms – Example iOS
Compiling and Running the iOS App
Adding a Mobile Controller
Some Final Refinements

What You Will Learn

  • Export CAD and BIM models into a format that Unity can use
  • Optimize the geometry and import settings for clean and reliable results
  • Adjust the materials to add bump maps and transparent or reflective effects
  • Add a Sun light with shadows and ensure even lighting
  • Improve interior lighting with additional lights
  • Bake the lighting onto the model with Lightmapping
  • Add a character to freely walk around your model
  • Use animations to apply interactive features such as opening doors
  • Build a complete standalone application that can be shared online
  • Gain control over your model with Unity scripts

Authors

Screenshots

Table of Contents

Importing Architectural Models in Unity
Introduction and Workflow Overview
From SketchUp to Unity
From ArchiCAD to Unity (Step 1)
From ArchiCAD to Unity (Step 2)
Updating Models
Improving Performance
Navigating an Architectural Model
Adding a First-person Controller
Preventing Running through Walls
Adding a Third-person Controller
Loading a Different 3D Character
Adding a Mini-map
Improving Materials with Shaders and Textures
Textured Materials with Bump and Specular Mapping
Using a CubeMap for Sky and Clouds
Using a Better Glass Shader
Procedural Materials Using Substances
Cutout Textures Using Alpha Maps
Adding Lights and Shadows
Lighting Types
Adding a Sun with Shadows
Interior Lights Using Point and Spot Lights
Lightmapping (Preparation)
Lightmapping (Calculation)
Animating Objects and Lighting
Understanding Animation in Unity
Creating a Rotating Cube
Keyframing an Opening Door
Opening and Moving an Elevator
Setting Up a SunStudy Animation
Scripting to Add Interactivity
Creating Your First Script
Editing a Script in Monodevelop
Triggering the Rotation of GameObject
Switching a Material with a Script
Adding a GUI to the Material Switcher
Expanding the Scripts
Hiding and Showing Objects
Switching between Cameras
Resetting the Player
Picking Objects
Displaying Object Information
Presenting the Final Walkthrough
Bringing Everything Together – The Build Settings
Building the Result and Play
Building for other Platforms – Example iOS
Compiling and Running the iOS App
Adding a Mobile Controller
Some Final Refinements

Video Details

ISBN 139781783559909
Course Length2 hours and 51 minutes
Read More

Read More Reviews

Recommended for You

Publish, Manage, and Consume Services Using ArcGIS Server [Video] Book Cover
Publish, Manage, and Consume Services Using ArcGIS Server [Video]
$ 124.99
$ 106.25
Reactive Programming With Java 9 Book Cover
Reactive Programming With Java 9
$ 39.99
$ 28.00
Windows Server 2016 Automation with PowerShell Cookbook - Second Edition Book Cover
Windows Server 2016 Automation with PowerShell Cookbook - Second Edition
$ 47.99
$ 33.60
Python Machine Learning - Second Edition Book Cover
Python Machine Learning - Second Edition
$ 31.99
$ 22.40
R Data Analysis Cookbook - Second Edition Book Cover
R Data Analysis Cookbook - Second Edition
$ 39.99
$ 28.00
Using Cycles Render Engine in Blender 3D [Video] Book Cover
Using Cycles Render Engine in Blender 3D [Video]
$ 124.99
$ 106.25