Building Apple Watch Projects

Discover exciting and fun projects by building brilliant applications for the Apple Watch
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Building Apple Watch Projects

Stuart Grimshaw

Discover exciting and fun projects by building brilliant applications for the Apple Watch
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Book Details

ISBN 139781785887369
Paperback298 pages

Book Description

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time.

This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users.

By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.

Table of Contents

Chapter 1: Exploring the New Platform
Wide open future
A closer look at the watch
A look under the hood
One App, four interfaces
User Input Hardware
Extension of the iPhone, but more
Summary
Chapter 2: Hello Watch
Setting it all up
Looking over the project
Adding some content on screen
Give the UI some visual appeal
Adding some animation magic
Getting user input
Ideas for self study
Summary
Chapter 3: C-Quence – A Memory Game
Plan the app
Setting up the project
GameLogic
Interface Controller
Summary
Chapter 4: Expanding on C-Quence
Implementing the methods
Testing and tweaking
Communicating with the phone
Summary
Chapter 5: On Q – A Productivity App
Download the project template
Plan the Watch app
Setting up the project
Writing the code
Testing with the iPhone and real data
Challenges for further growth
Summary
Chapter 6: Watching the Weather
Adding a Glance to an app
Setting up the project
Getting the data
Interface Controllers
Glances
Challenges for expansion
Summary
Chapter 7: Plot Buddy – All about Location
Planning the app
Setting up the project
Data structure
Getting location data
The Interface Controllers
WatchConnectivity
Final test
Challenges for expansion
Summary
Chapter 8: Images, Animation, and Sound
Adding an icon
Animation
Audio and Video
Summary
Chapter 9: Wear It, Test It, Tweak It, Ship It
Installation on a physical device
Testing in the field
App Store submission process overview
Preparing for submission
Summary
Chapter 10: This Is Only the Beginning
Using animation to the fullest
Making use of code snippets
Post release maintenance
Expanding your skills
Tools
Sites to be aware of
Stay in touch
Summary
One last word from the author

What You Will Learn

  • Understand the concept of the Apple Watch as an autonomous device as well as it being paired with the iPhone
  • Get your app up and running
  • Design exciting, inspiring, and attractive layouts for your apps
  • Make your user interface more engaging using images and animation
  • Enable your Watch and iPhone apps to transport and share data
  • Leverage the feature-rich set of WatchKit technologies provided by Apple
  • Connect your apps to the Internet
  • Submit your app to the App Store

Authors

Table of Contents

Chapter 1: Exploring the New Platform
Wide open future
A closer look at the watch
A look under the hood
One App, four interfaces
User Input Hardware
Extension of the iPhone, but more
Summary
Chapter 2: Hello Watch
Setting it all up
Looking over the project
Adding some content on screen
Give the UI some visual appeal
Adding some animation magic
Getting user input
Ideas for self study
Summary
Chapter 3: C-Quence – A Memory Game
Plan the app
Setting up the project
GameLogic
Interface Controller
Summary
Chapter 4: Expanding on C-Quence
Implementing the methods
Testing and tweaking
Communicating with the phone
Summary
Chapter 5: On Q – A Productivity App
Download the project template
Plan the Watch app
Setting up the project
Writing the code
Testing with the iPhone and real data
Challenges for further growth
Summary
Chapter 6: Watching the Weather
Adding a Glance to an app
Setting up the project
Getting the data
Interface Controllers
Glances
Challenges for expansion
Summary
Chapter 7: Plot Buddy – All about Location
Planning the app
Setting up the project
Data structure
Getting location data
The Interface Controllers
WatchConnectivity
Final test
Challenges for expansion
Summary
Chapter 8: Images, Animation, and Sound
Adding an icon
Animation
Audio and Video
Summary
Chapter 9: Wear It, Test It, Tweak It, Ship It
Installation on a physical device
Testing in the field
App Store submission process overview
Preparing for submission
Summary
Chapter 10: This Is Only the Beginning
Using animation to the fullest
Making use of code snippets
Post release maintenance
Expanding your skills
Tools
Sites to be aware of
Stay in touch
Summary
One last word from the author

Book Details

ISBN 139781785887369
Paperback298 pages
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