Building 3D Models with modo 701

Get a head start with 3D modeling thanks to this brilliant guide which takes you step by step through the whole process. No experience needed – the tutorial works by teaching you MODO 701 on your own computer.

Building 3D Models with modo 701

Starting
Juan Jiménez García

Get a head start with 3D modeling thanks to this brilliant guide which takes you step by step through the whole process. No experience needed – the tutorial works by teaching you MODO 701 on your own computer.
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Book Details

ISBN 139781849692465
Paperback240 pages

About This Book

  • Make a 3D model using your imagination
  • Use tricks of the light to express the mood of your scene
  • Learn how to get photo-real images out of your 3D software
  • Get the most of your final image by enhancing it with Photoshop
  • Make your workflow smooth, fast, and efficient

Who This Book Is For

If you are new to the 3D world, this is the key to getting started with a modern software in the modern visualization industry. Only minimal previous knowledge is needed.

If you have some previous knowledge about 3D content creation, you will find useful tricks that will differentiate the learning experience from a typical user manual from this, a practical guide concerning the most common problems and situations and how to solve them.

Table of Contents

Chapter 1: Knowing the Interface
Using viewports
Working with tabs
Understanding the Tools panel
Understanding the Info panel
Working with selection methods
Summary
Chapter 2: Beginning with Modeling
What's under the modeling tab?
Basic modeling
Modifying your mesh
Making copies
Editing the mesh
Working with vertices
Working with edges
Chapter 3: Texturing and Materials
What is a material?
What is a texture?
Using materials
Types of materials
Using the preset library
Using textures
Special effects
Summary
Chapter 4: Illuminating a Scene
Working with lights
Types of light
Illuminating a scene
Summary
Chapter 5: Preparing a Shot
Placing a camera
Adding depth using DOF
Choosing the correct image size
Summary
Chapter 6: Rendering your Scene
Understanding indirect illumination
Montecarlo versus irradiance caching
Using HDRI illumination
Using the physical sky simulation
Setting up the render
Rendering with the preview window
Working with the render window
Summary
Chapter 7: The Post-production Phase
What are render outputs
Working the render into Photoshop
Basic corrections
Working with adjustment layers
A quick look at the blend modes
Adding special effects
A case study
Summary

What You Will Learn

  • Use the modeling tools to create your own objects
  • Mimic real-world materials in an easy way
  • Use images as textures to make more complex surfaces
  • Discover the pros and cons of the different lights used
  • Learn the use of the camera with real photographer tricks
  • Optimize your render settings
  • Enhance your image in Photoshop
  • Give your client a stunning looking image that sells itself

In Detail

Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.

"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.

In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.

You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.

"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.

Authors

Table of Contents

Chapter 1: Knowing the Interface
Using viewports
Working with tabs
Understanding the Tools panel
Understanding the Info panel
Working with selection methods
Summary
Chapter 2: Beginning with Modeling
What's under the modeling tab?
Basic modeling
Modifying your mesh
Making copies
Editing the mesh
Working with vertices
Working with edges
Chapter 3: Texturing and Materials
What is a material?
What is a texture?
Using materials
Types of materials
Using the preset library
Using textures
Special effects
Summary
Chapter 4: Illuminating a Scene
Working with lights
Types of light
Illuminating a scene
Summary
Chapter 5: Preparing a Shot
Placing a camera
Adding depth using DOF
Choosing the correct image size
Summary
Chapter 6: Rendering your Scene
Understanding indirect illumination
Montecarlo versus irradiance caching
Using HDRI illumination
Using the physical sky simulation
Setting up the render
Rendering with the preview window
Working with the render window
Summary
Chapter 7: The Post-production Phase
What are render outputs
Working the render into Photoshop
Basic corrections
Working with adjustment layers
A quick look at the blend modes
Adding special effects
A case study
Summary

Book Details

ISBN 139781849692465
Paperback240 pages
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