Blender 3D Incredible Machines

Design, model, and texture complex mechanical objects in Blender

Blender 3D Incredible Machines

This ebook is included in a Mapt subscription
Christopher Kuhn

7 customer reviews
Design, model, and texture complex mechanical objects in Blender
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Book Details

ISBN 139781785282010
Paperback392 pages

Book Description

Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders.

This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you’ll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling.

After this, we’ll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We’ll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously.

By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations.

Table of Contents

Chapter 1: Sci-Fi Pistol - Creating the Basic Shapes
A project overview
Creating the barrel
Summary
Chapter 2: Sci-Fi Pistol - Adding Details
Finishing the handgrip
Cutting shapes into our gun
Circles, angles, and edge splits
Adding final details
General workflow for detailing
Summary
Chapter 3: Texturing and Rendering Your Sci-Fi Pistol
Preparing our scene
Enabling GPU rendering
Adding materials and textures
Summary
Chapter 4: Spacecraft – Creating the Basic Shapes
Shaping the body
Creating the accessories
Summary
Chapter 5: Spacecraft - Adding Details
Refining our ship
Adding detail with pipes
Finishing our main objects
Do it yourself - completing the body
Building the landing gear
Adding the cockpit
Creating small details
Working with Path objects
Finishing touches
Summary
Chapter 6: Spacecraft – Materials, Textures, and Rendering
Preparing the model and scene
Creating materials
Adding decals with UV maps
Other possibilities
Summary
Chapter 7: Modeling Your Freestyle Robot
Modeling for Freestyle
Blocking out your robot
Creating the body with Subdivision Surfacing
Finishing the robot
Summary
Chapter 8: Robot - Freestyle Rendering
Preparing the scene
Marking Freestyle edges
Creating materials
Rendering and material options
Summary
Chapter 9: Low-Poly Racer – Building the Mesh
Building for external applications
Starting the truck model
Manifold versus non-manifold meshes
Adding details
Summary
Chapter 10: Low-Poly Racer – Materials and Textures
Texturing workflow
Adding materials
Unwrapping and baking
Adding detail in an Image Editor
Checking the Texture Map
Summary

What You Will Learn

  • Reacquaint yourself with Blender's modeling toolset
  • Practice fundamental skills that are applicable to a range of modeling projects
  • Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another
  • Think ahead and plan your project out to significantly improve both quality and efficiency
  • Create models for freestyle use
  • Overcome challenging modeling problems
  • Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design!
  • Get comfortable with the start-to-finish process to create any type of hard surface model

Authors

Table of Contents

Chapter 1: Sci-Fi Pistol - Creating the Basic Shapes
A project overview
Creating the barrel
Summary
Chapter 2: Sci-Fi Pistol - Adding Details
Finishing the handgrip
Cutting shapes into our gun
Circles, angles, and edge splits
Adding final details
General workflow for detailing
Summary
Chapter 3: Texturing and Rendering Your Sci-Fi Pistol
Preparing our scene
Enabling GPU rendering
Adding materials and textures
Summary
Chapter 4: Spacecraft – Creating the Basic Shapes
Shaping the body
Creating the accessories
Summary
Chapter 5: Spacecraft - Adding Details
Refining our ship
Adding detail with pipes
Finishing our main objects
Do it yourself - completing the body
Building the landing gear
Adding the cockpit
Creating small details
Working with Path objects
Finishing touches
Summary
Chapter 6: Spacecraft – Materials, Textures, and Rendering
Preparing the model and scene
Creating materials
Adding decals with UV maps
Other possibilities
Summary
Chapter 7: Modeling Your Freestyle Robot
Modeling for Freestyle
Blocking out your robot
Creating the body with Subdivision Surfacing
Finishing the robot
Summary
Chapter 8: Robot - Freestyle Rendering
Preparing the scene
Marking Freestyle edges
Creating materials
Rendering and material options
Summary
Chapter 9: Low-Poly Racer – Building the Mesh
Building for external applications
Starting the truck model
Manifold versus non-manifold meshes
Adding details
Summary
Chapter 10: Low-Poly Racer – Materials and Textures
Texturing workflow
Adding materials
Unwrapping and baking
Adding detail in an Image Editor
Checking the Texture Map
Summary

Book Details

ISBN 139781785282010
Paperback392 pages
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