Blender 3D By Example

Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

Blender 3D By Example

By Example
Romain Caudron, Pierre-Armand Nicq

14 customer reviews
Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!
$35.99
$44.99
RRP $35.99
RRP $44.99
eBook
Print + eBook

Instantly access this course right now and get the skills you need in 2017

With unlimited access to a constantly growing library of over 4,000 eBooks and Videos, a subscription to Mapt gives you everything you need to learn new skills. Cancel anytime.

Free Sample

Book Details

ISBN 139781785285073
Paperback334 pages

Book Description

Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies.

Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene.

For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence.

Each project in this book will give you more practice and increase your knowledge of the Blender tools, and Blender game engine. By the end of this book, you will master a workflow that you will be able to apply to your own creations.

Table of Contents

Chapter 1: Straight into Blender!
An overview of the 3D workflow
Getting used to the navigation in Blender
A brief introduction to the projects
Summary
Chapter 2: Robot Toy – Modeling of an Object
Let's start the modeling of our robot toy
Using the basic modeling tools
Summary
Chapter 3: Alien Character – Base Mesh Creation and Sculpting
Understanding the sculpting process
An introduction to sculpting
Choosing sculpting over poly modeling
Anatomy of a brush
Creating a base mesh with the Skin modifier
An introduction to artistic anatomy
Summary
Chapter 4: Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Why make a retopology?
Making the retopology of the alien character
Unwrapping UVs
Understanding UVs
The baking of an ambient occlusion
Summary
Chapter 5: Haunted House – Modeling of the Scene
Blocking the house
Blocking the bases of the house
Refining the blocking
Reworking the blocking objects
Breaking and ageing the elements
Creation of the simulation of a stack of planks
Modeling the environment (8 pages)
Organizing the scene
Summary
Chapter 6: Haunted House – Putting Colors on It
Unwrapping UVs
Adding colors
Doing a quick render with Blender Internal
Summary
Chapter 7: Haunted House – Adding Materials and Lights in Cycles
Understanding the basic settings of Cycles
Lighting
Creating materials with nodes
Creating realistic grass
Baking textures in Cycles
Compositing a mist pass
Summary
Chapter 8: Rat Cowboy – Learning To Rig a Character for Animation
An introduction to the rigging process
Rigging the Rat Cowboy
Skinning
Custom shapes
The shape keys
Summary
Chapter 9: Rat Cowboy – Animate a Full Sequence
Principles of animation
Animation tools in Blender
Preparation of the animation
Animating the scene
Render a quick preview of a shot
Summary
Chapter 10: Rat Cowboy – Rendering, Compositing, and Editing
Creating advanced materials in Cycles
The Raw rendering phase
Enhance a picture with compositing
Editing the sequence with the VSE
Introduction to the Video Sequence Editor
Summary

What You Will Learn

  • Understand the basics of 3D and how to navigate your way around the Blender interface
  • Create a 3D robot toy model from start to finish using the basic modeling tools of Blender
  • Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach
  • Use re-topology techniques to create a clean 3D version of the previously sculpted alien
  • Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or Curves
  • Discover the power of the texture paint tool in order to add color to the haunted house
  • Get to know the Cycles render engine by creating different materials for the house and the environment

Authors

Table of Contents

Chapter 1: Straight into Blender!
An overview of the 3D workflow
Getting used to the navigation in Blender
A brief introduction to the projects
Summary
Chapter 2: Robot Toy – Modeling of an Object
Let's start the modeling of our robot toy
Using the basic modeling tools
Summary
Chapter 3: Alien Character – Base Mesh Creation and Sculpting
Understanding the sculpting process
An introduction to sculpting
Choosing sculpting over poly modeling
Anatomy of a brush
Creating a base mesh with the Skin modifier
An introduction to artistic anatomy
Summary
Chapter 4: Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Why make a retopology?
Making the retopology of the alien character
Unwrapping UVs
Understanding UVs
The baking of an ambient occlusion
Summary
Chapter 5: Haunted House – Modeling of the Scene
Blocking the house
Blocking the bases of the house
Refining the blocking
Reworking the blocking objects
Breaking and ageing the elements
Creation of the simulation of a stack of planks
Modeling the environment (8 pages)
Organizing the scene
Summary
Chapter 6: Haunted House – Putting Colors on It
Unwrapping UVs
Adding colors
Doing a quick render with Blender Internal
Summary
Chapter 7: Haunted House – Adding Materials and Lights in Cycles
Understanding the basic settings of Cycles
Lighting
Creating materials with nodes
Creating realistic grass
Baking textures in Cycles
Compositing a mist pass
Summary
Chapter 8: Rat Cowboy – Learning To Rig a Character for Animation
An introduction to the rigging process
Rigging the Rat Cowboy
Skinning
Custom shapes
The shape keys
Summary
Chapter 9: Rat Cowboy – Animate a Full Sequence
Principles of animation
Animation tools in Blender
Preparation of the animation
Animating the scene
Render a quick preview of a shot
Summary
Chapter 10: Rat Cowboy – Rendering, Compositing, and Editing
Creating advanced materials in Cycles
The Raw rendering phase
Enhance a picture with compositing
Editing the sequence with the VSE
Introduction to the Video Sequence Editor
Summary

Book Details

ISBN 139781785285073
Paperback334 pages
Read More
From 14 reviews

Read More Reviews