About This Book
- Turn your architectural plans into a model
- Study modeling, materials, textures, and light basics in Blender
- Create photo-realistic images in detail
- Create realistic virtual tours of buildings and scenes
This article skims several approaches to bypass static go binaries. Being able to just drop-in an executable and instantly use a new tool is a killer feature of the Go language and you should be careful if scripts become dependencies to make it work.
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This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. Readers need not have prior knowledge of Blender.