About This Book
- Turn your architectural plans into a model
- Study modeling, materials, textures, and light basics in Blender
- Create photo-realistic images in detail
- Create realistic virtual tours of buildings and scenes
In Part 2 you are able to read data from the littleBits input modules and use these values to trigger changes to the servo and bargraph.
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This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. Readers need not have prior knowledge of Blender.