Blender 3D Architecture, Buildings, and Scenery

Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery

Blender 3D Architecture, Buildings, and Scenery

Progressing
Allan Brito

Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery
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Book Details

ISBN 139781847193674
Paperback332 pages

Book Description

This book will show you how to create realistic architectural models in Blender. Blender is an open-source 3D animation program released as free software. It can be used for modeling, texturing, skinning, animating, and so on. It runs on all the important operating systems (including Windows, Mac, and Linux).

You can create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more. You will also learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.

You will see how to use the final models to create simpler scenes for use in 3D games, where real-time rendering is necessary. You will also see how to use them to create the sets for animated movies.

Table of Contents

Chapter 1: Introduction to Blender and Architectural Visualization
Architectural Visualization
How about Blender 3D?
Hardware and Software Requirements for Blender
Other Tools for Visualization
CAD and 3D-Architectural Modeling
Summary
Chapter 2: Blender 3D: Quick Start
Interface
Windows and Menus
Keyboard Shortcuts
3D Visualization
Selecting Objects
3D Cursor
Modes
Creating Objects
Transforming Objects
Cameras
Render Basics
Summary
Chapter 3: Modeling
Types of Objects
Mesh Primitives
Mesh Editing
Extrude
Modifiers
Groups
Proportional Editing
Summary
Chapter 4: Modeling for Architecture
Architectural Modeling
Planning Is the Key to Success
Precision Modeling
Layers
Modeling in Practice
Starting From a CAD Drawing
Summary
Chapter 5: Modeling Details
Level of Detail
Windows
Doors
Summary
Chapter 6: Modeling Furniture
Create Models or Use a Library?
How to Get Started?
Modeling a Chair
Modeling a Sofa
Summary
Chapter 7: Materials
Creating and Organizing Materials
Material Color
Shaders
Ray Tracing
Wireframe Materials
Self-illumination
Summary
Chapter 8: Textures
Procedural Textures vs. Bitmap Textures
Texture Library
Applying Textures
Mapping
Normal Map
UV Mapping
Summary
Chapter 9: UV Mapping
What is UV Mapping?
Unfold the Model
Unwrapping Scripts
Summary
Chapter 10: Light Basics
Lamps
Soft Shadows
Lighting Exercise
Summary
Chapter 11: Radiosity and Ambient Occlusion
Global Illumination
Radiosity
Ambient Occlusion
Summary
Chapter 12: Global Illumination with YafRay
Installing YafRay
Blender and YafRay
YafRay Setup
YafRay GI Setup
YafRay Materials
YafRay Lights
Summary
Chapter 13: Animation for Architectural Visualization
Animation
Animation and Frames
Keyframes
Timeline
Managing Keyframes
IPO Curves
Using Curves
Animating a Camera
Rendering Animation
Video Sequence Editor
Interactive Animation
Walkthrough
Summary
Chapter 14: Post-Production with GIMP
GIMP Interface
Selection Tools
Color Adjustment
Layers
Fixing Errors
Watermark
Summary

What You Will Learn

  • Build detailed and realistic models of buildings, furniture, and landscapes
  • Create interior views of rooms and offices and exterior views of buildings, landscapes, and courtyards
  • Produce video tours of the buildings and environments you create
  • Export  simple versions of your models for use in games and interactive environments
  • Export still images and use the GIMP to give them a final polish
  • Use natural and artificial light sources to illuminate your scenes in a realistic way
  • Apply textures to building surfaces to produce more detailed and realistic scenes
  • Add humans and other ‘props’ to your scenes to increase their realism
  • Develop a library of textures, materials, objects that you can use over and over again
  • Use the YafRay raytracer to create astonishingly realistic, photo quality images
  • How to import materials between scenes
  • Create interactive animations

Authors

Table of Contents

Chapter 1: Introduction to Blender and Architectural Visualization
Architectural Visualization
How about Blender 3D?
Hardware and Software Requirements for Blender
Other Tools for Visualization
CAD and 3D-Architectural Modeling
Summary
Chapter 2: Blender 3D: Quick Start
Interface
Windows and Menus
Keyboard Shortcuts
3D Visualization
Selecting Objects
3D Cursor
Modes
Creating Objects
Transforming Objects
Cameras
Render Basics
Summary
Chapter 3: Modeling
Types of Objects
Mesh Primitives
Mesh Editing
Extrude
Modifiers
Groups
Proportional Editing
Summary
Chapter 4: Modeling for Architecture
Architectural Modeling
Planning Is the Key to Success
Precision Modeling
Layers
Modeling in Practice
Starting From a CAD Drawing
Summary
Chapter 5: Modeling Details
Level of Detail
Windows
Doors
Summary
Chapter 6: Modeling Furniture
Create Models or Use a Library?
How to Get Started?
Modeling a Chair
Modeling a Sofa
Summary
Chapter 7: Materials
Creating and Organizing Materials
Material Color
Shaders
Ray Tracing
Wireframe Materials
Self-illumination
Summary
Chapter 8: Textures
Procedural Textures vs. Bitmap Textures
Texture Library
Applying Textures
Mapping
Normal Map
UV Mapping
Summary
Chapter 9: UV Mapping
What is UV Mapping?
Unfold the Model
Unwrapping Scripts
Summary
Chapter 10: Light Basics
Lamps
Soft Shadows
Lighting Exercise
Summary
Chapter 11: Radiosity and Ambient Occlusion
Global Illumination
Radiosity
Ambient Occlusion
Summary
Chapter 12: Global Illumination with YafRay
Installing YafRay
Blender and YafRay
YafRay Setup
YafRay GI Setup
YafRay Materials
YafRay Lights
Summary
Chapter 13: Animation for Architectural Visualization
Animation
Animation and Frames
Keyframes
Timeline
Managing Keyframes
IPO Curves
Using Curves
Animating a Camera
Rendering Animation
Video Sequence Editor
Interactive Animation
Walkthrough
Summary
Chapter 14: Post-Production with GIMP
GIMP Interface
Selection Tools
Color Adjustment
Layers
Fixing Errors
Watermark
Summary

Book Details

ISBN 139781847193674
Paperback332 pages
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