Blender 3D Architecture, Buildings, and Scenery

Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery

Blender 3D Architecture, Buildings, and Scenery

Allan Brito

1 customer reviews
Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery
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Book Details

ISBN 139781847193674
Paperback332 pages

Book Description

This book will show you how to create realistic architectural models in Blender. Blender is an open-source 3D animation program released as free software. It can be used for modeling, texturing, skinning, animating, and so on. It runs on all the important operating systems (including Windows, Mac, and Linux).

You can create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more. You will also learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.

You will see how to use the final models to create simpler scenes for use in 3D games, where real-time rendering is necessary. You will also see how to use them to create the sets for animated movies.

Table of Contents

Chapter 11: Radiosity and Ambient Occlusion

What You Will Learn

  • Build detailed and realistic models of buildings, furniture, and landscapes
  • Create interior views of rooms and offices and exterior views of buildings, landscapes, and courtyards
  • Produce video tours of the buildings and environments you create
  • Export  simple versions of your models for use in games and interactive environments
  • Export still images and use the GIMP to give them a final polish
  • Use natural and artificial light sources to illuminate your scenes in a realistic way
  • Apply textures to building surfaces to produce more detailed and realistic scenes
  • Add humans and other ‘props’ to your scenes to increase their realism
  • Develop a library of textures, materials, objects that you can use over and over again
  • Use the YafRay raytracer to create astonishingly realistic, photo quality images
  • How to import materials between scenes
  • Create interactive animations

Authors

Table of Contents

Chapter 11: Radiosity and Ambient Occlusion

Book Details

ISBN 139781847193674
Paperback332 pages
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