Blender 3D 2.49 Incredible Machines

In this book you’ll learn how to create super-real 3D models of machines using Blender. Three projects, covering a hand weapon, a spacecraft, and a transforming robot, give you all the step-by-step instructions you need.

Blender 3D 2.49 Incredible Machines

Starting
Allan Brito

In this book you’ll learn how to create super-real 3D models of machines using Blender. Three projects, covering a hand weapon, a spacecraft, and a transforming robot, give you all the step-by-step instructions you need.
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Book Details

ISBN 139781847197467
Paperback316 pages

About This Book

  • Walk through the complete process of building amazing machines
  • Model and create mechanical models and vehicles with detailed designs
  • Add advanced global illumination options to the renders created in Blender 3D using YafaRay and LuxRender
  • Create machines such as a handgun, a steam punk spacecraft, and a transforming robot

Who This Book Is For

This book targets game designers/developers, artists, and product designers who want to create realistic images, 3D models, and videos of machines. You are expected to have experience with basic Blender operation, as the book is not a 'getting started' tutorial.

Table of Contents

Chapter 1: Machinery Modeling and Visualization with Blender
Blender history
Working with Blender
What is an Incredible Machine?
Summary
Chapter 2: Modeling a Handgun
Briefing and concept
Modeling workflow
Best modeling technique for this project
Effects and rendering
Summary
Chapter 3: Polygon Modeling of the Weapon
Starting with a background image
Using subdivision to model
Summary
Chapter 4: Adding Details
Tools and techniques for detailing
Face normals
Summary
Chapter 5: Rendering the Project with YafaRay
YafaRay renderer
Creating a studio environment
Adding light to the scene
How YafaRay works
Setting lights in YafaRay
Adding materials to the weapon
Framing the weapon
Final render with YafaRay
Summary
Chapter 6: Steampunk Spacecraft
Steampunk concept
Spacecraft concept
Project workflow
Building edges and planes for the spacecraft
Modeling the wing
Modeling the front
Summary
Chapter 7: Working with Smaller Areas
Modeling the front of the spacecraft
Adding details to the wing
Creating the bottom of the spacecraft
Creating the weapons
Mirroring the spacecraft
Closing the cockpit
Detailing the fuselage
Adding cables and wires
Summary
Chapter 8: Advanced UV Mapping
UV mapping in Blender
Using smart projections
UV test grid
Using the unwrap tool
Controlling and editing the UV layout
Editing the UV
Exporting the layout
Editing the texture
Summary
Chapter 9: Putting the Spacecraft to Fly and Shoot with Special Effects
Blender particles
How particles work
The rear engine
The guns
Summary
Chapter 10: Rendering the Spacecraft with YafaRay
Environment setup in YafaRay—creating a physical sky
Materials and textures in YafaRay
Rendering the scene
Summary
Chapter 11: Transforming Robot
What is a transforming robot?
Rendering with LuxRender
Mixing modeling and animation
Modeling the object with poly modeling
Choosing a modeling technique
Modeling the main body
Modeling the head
Modeling the arms
Summary
Chapter 12: Using Modifiers and Curves to Create Details for the Robot and Scene
Modifiers
Adding details to the robot
Modeling the scenario
Modeling the stands for the robots
Creating the storage boxes
Modeling lights
Summary
Chapter 13: Making the Robot Look Metallic with Materials in LuxRender
Installing LuxRender
Setting up materials for the robot
Summary
Chapter 14: Adding Lights to the Scene and Rendering with LuxRender
Unbiased render engine—how it works
How to add light sources in LuxRender
Rendering the scene
Summary
Chapter 15: It's Alive! Animating the Robot
Animation controls and hierarchies
Joints and pivots
Posing the robot
Basic animation with the robot
Distributing the robots
Rendering and animating the lights
Summary
Chapter 16: Post Production of the Robot
Using LuxRender for post production
Applying lens effects
Noise reduction
Removing the noise in GIMP
Summary

What You Will Learn

  • Learn the tools and options to use YafaRay to render your images
  • Arrange a three-point light system, which produces light for renderings where a single object is the main focus of the image
  • Create a steam punk spacecraft with minute detailing and more UV Mapping techniques to add extra realism to the model
  • Use Edge Modeling to create, place, and shape different sections and then connect them together to create a base model
  • Produce cables and wires by using a combination of curves and surfaces
  • Make use of textures to generate shadows and the impression of depth in models
  • Make an object look old by adding dust to its texture
  • Use, set up, and create combustion flares with particles in Blender 3D
  • Set up composite nodes, and create glare and glow effects with them
  • Create a photorealistic space environment for the spacecraft with stars and planets using vertices and Halo materials, and add textures to them
  • Create a curve, and make any type of object use this curve as a path for animation in Blender
  • Construct an amazing robot that can change its shape and transform itself into a military vehicle

Here is a video that shows an example of what the reader will be able to create, in the third project of the book, using Blender 3D to model the entire scene and LuxRender to set up all lights and materials. In LuxRender we will use an incredible feature called Light Groups to control all lights on the scene, with the image still rendering. Notice that we can turn all lights on and off and see the result in real time, and there are many other possible adjustments like the temperature of lights and much more.

Demo video on Light control and adjustments

In Detail

Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more.

This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples.

All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D.

In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too.

At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.

Authors

Table of Contents

Chapter 1: Machinery Modeling and Visualization with Blender
Blender history
Working with Blender
What is an Incredible Machine?
Summary
Chapter 2: Modeling a Handgun
Briefing and concept
Modeling workflow
Best modeling technique for this project
Effects and rendering
Summary
Chapter 3: Polygon Modeling of the Weapon
Starting with a background image
Using subdivision to model
Summary
Chapter 4: Adding Details
Tools and techniques for detailing
Face normals
Summary
Chapter 5: Rendering the Project with YafaRay
YafaRay renderer
Creating a studio environment
Adding light to the scene
How YafaRay works
Setting lights in YafaRay
Adding materials to the weapon
Framing the weapon
Final render with YafaRay
Summary
Chapter 6: Steampunk Spacecraft
Steampunk concept
Spacecraft concept
Project workflow
Building edges and planes for the spacecraft
Modeling the wing
Modeling the front
Summary
Chapter 7: Working with Smaller Areas
Modeling the front of the spacecraft
Adding details to the wing
Creating the bottom of the spacecraft
Creating the weapons
Mirroring the spacecraft
Closing the cockpit
Detailing the fuselage
Adding cables and wires
Summary
Chapter 8: Advanced UV Mapping
UV mapping in Blender
Using smart projections
UV test grid
Using the unwrap tool
Controlling and editing the UV layout
Editing the UV
Exporting the layout
Editing the texture
Summary
Chapter 9: Putting the Spacecraft to Fly and Shoot with Special Effects
Blender particles
How particles work
The rear engine
The guns
Summary
Chapter 10: Rendering the Spacecraft with YafaRay
Environment setup in YafaRay—creating a physical sky
Materials and textures in YafaRay
Rendering the scene
Summary
Chapter 11: Transforming Robot
What is a transforming robot?
Rendering with LuxRender
Mixing modeling and animation
Modeling the object with poly modeling
Choosing a modeling technique
Modeling the main body
Modeling the head
Modeling the arms
Summary
Chapter 12: Using Modifiers and Curves to Create Details for the Robot and Scene
Modifiers
Adding details to the robot
Modeling the scenario
Modeling the stands for the robots
Creating the storage boxes
Modeling lights
Summary
Chapter 13: Making the Robot Look Metallic with Materials in LuxRender
Installing LuxRender
Setting up materials for the robot
Summary
Chapter 14: Adding Lights to the Scene and Rendering with LuxRender
Unbiased render engine—how it works
How to add light sources in LuxRender
Rendering the scene
Summary
Chapter 15: It's Alive! Animating the Robot
Animation controls and hierarchies
Joints and pivots
Posing the robot
Basic animation with the robot
Distributing the robots
Rendering and animating the lights
Summary
Chapter 16: Post Production of the Robot
Using LuxRender for post production
Applying lens effects
Noise reduction
Removing the noise in GIMP
Summary

Book Details

ISBN 139781847197467
Paperback316 pages
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