Blender 3D 2.49 Architecture, Buildings, and Scenery

Create photo-realistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender.

Blender 3D 2.49 Architecture, Buildings, and Scenery

Starting
Allan Brito

Create photo-realistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender.
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Book Details

ISBN 139781849510486
Paperback376 pages

About This Book

  • Study modeling, materials, textures, and light basics in Blender
  • Learn special tricks and techniques to create walls, floors, roofs, and other specific architectural elements
  • Create realistic virtual tours of buildings and scenes
  • Develop a library of textures, materials, and objects that you can use over and over again

Who This Book Is For

This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. You need not have prior knowledge of Blender.

Table of Contents

Chapter 1: Introduction to Blender and Architectural Visualization
Architectural visualization
How about Blender 3D?
Hardware and software requirements for Blender
Other tools for visualization
CAD and 3D architectural modeling
3D models from the Internet
Visualization with Blender
Summary
Chapter 2: Blender 3D: Quick Start
Interface
Windows and menus
Keyboard shortcuts
3D visualization
Selecting objects
Renaming objects
3D Cursor
Modes
Creating Objects
Transforming Objects
Cameras
Render Basics
Summary
Chapter 3: Modeling
Types of objects
Mesh primitives
Mesh editing
Extrude
Modeling example
Modifiers
Groups
Proportional editing
Summary
Chapter 4: Modeling for Architecture
Architectural modeling
Planning is the key to success
Precision modeling
Layers
Modeling in practice
Starting from a CAD drawing
Summary
Chapter 5: Modeling Details
Level of detail
Windows
Doors
Summary
Chapter 6: Modeling Furniture
Create models or use a library?
How to get started?
Modeling a chair
Modeling a sofa
Summary
Chapter 7: Materials
Creating and organizing materials
Material color
Shaders
Ray tracing
Wireframe materials
Self-illumination
Summary
Chapter 8: Textures
Procedural textures vs. Non-procedural textures
Texture library
Applying textures
Mapping
Normal map
UV mapping
Summary
Chapter 9: UV Mapping
What is UV mapping?
Marking the model
Unfold the model
Smart projections
Summary
Chapter 10: Light Basics
Lamps
Soft shadows
Lighting exercise
Summary
Chapter 11: Radiosity and Ambient Occlusion
Global Illumination (GI)
Radiosity
Ambient Occlusion
Summary
Chapter 12: Global Illumination with YafaRay
Installing YafaRay
Blender and YafaRay
YafaRay setup
YafaRay materials
YafaRay render methods
Summary
Chapter 13: Animation for Architectural Visualization
Animation
Animation and frames
Keyframes
Timeline
Managing keyframes
IPO curves
Using curves
Animating a camera
Rendering animation
Video Sequence Editor
Interactive animation
Walk-through
Summary
Chapter 14: Post-Production with Gimp
Gimp interface
Selection tools
Color adjustment
Layers
Fixing errors
Watermark
Summary
Chapter 15: Blender 2.50 and Architectural Visualization
Development of Blender 2.50
User interface
Modeling
Materials and textures
Rendering
Animation
Summary

What You Will Learn

  • Ease the workflow of architectural visualization by using Blender
  • Get the dimensions of models into the right proportions by learning how to use precision modeling
  • Use the tools and techniques of Blender to create more details for your models, like windows and doors
  • Create interior views of rooms and offices and exterior views of buildings, landscapes, and courtyards
  • Produce video tours of the buildings and environments you create
  • Set up an interactive camera to walk into a virtual 3D representation of the project
  • Export simple versions of your models for use in games and interactive environments
  • Apply textures to building surfaces to produce more detailed and realistic scenes
  • Use the YafaRay raytracer to create astonishingly realistic, photo-quality images
  • Create interactive animations

In Detail

Every type of construction—such as building a house, a movie set, or a virtual set—needs a project. These projects are made of a lot of documents and technical drawings, which help in the construction of those buildings. These technical drawings and documents are just fine, but when you need to make a presentation of these projects for people who can't read technical drawings, things can get a little difficult.

To make presentations for people who can't read technical drawings, we use tools like Blender. With Blender we can create, texture, and generate photo-real images of a project. These images are helpful to architects or companies to explain their projects in a better way. This book will show you how to generate real-looking architectural models quickly using Blender. You can also create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more using Blender.

As you walk through the chapters you will see that Blender is a tool, designed to give you high productivity and fast access to tools and menus helping you to create 3D models quickly for 3D visualization. You will learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.

The process begins by learning how Blender user interface works then moves on and starts to deal with 3D modeling. In the 3D modeling chapters you will learn how to work with polygon-based modeling for architecture, creating walls and other architectural elements. But, a project is not only made of large scale models and this is the reason why you also learn to create 3D furniture.

In the section about advanced lighting for architecture, you learn how to work with YafaRay to use global illumination techniques such as Photon Mapping and Path Tracing, and create photo-real renderings.

In the last section of the book, dedicated to animation, we will create linear animation based on keyframes and interactive 3D applications.

Authors

Table of Contents

Chapter 1: Introduction to Blender and Architectural Visualization
Architectural visualization
How about Blender 3D?
Hardware and software requirements for Blender
Other tools for visualization
CAD and 3D architectural modeling
3D models from the Internet
Visualization with Blender
Summary
Chapter 2: Blender 3D: Quick Start
Interface
Windows and menus
Keyboard shortcuts
3D visualization
Selecting objects
Renaming objects
3D Cursor
Modes
Creating Objects
Transforming Objects
Cameras
Render Basics
Summary
Chapter 3: Modeling
Types of objects
Mesh primitives
Mesh editing
Extrude
Modeling example
Modifiers
Groups
Proportional editing
Summary
Chapter 4: Modeling for Architecture
Architectural modeling
Planning is the key to success
Precision modeling
Layers
Modeling in practice
Starting from a CAD drawing
Summary
Chapter 5: Modeling Details
Level of detail
Windows
Doors
Summary
Chapter 6: Modeling Furniture
Create models or use a library?
How to get started?
Modeling a chair
Modeling a sofa
Summary
Chapter 7: Materials
Creating and organizing materials
Material color
Shaders
Ray tracing
Wireframe materials
Self-illumination
Summary
Chapter 8: Textures
Procedural textures vs. Non-procedural textures
Texture library
Applying textures
Mapping
Normal map
UV mapping
Summary
Chapter 9: UV Mapping
What is UV mapping?
Marking the model
Unfold the model
Smart projections
Summary
Chapter 10: Light Basics
Lamps
Soft shadows
Lighting exercise
Summary
Chapter 11: Radiosity and Ambient Occlusion
Global Illumination (GI)
Radiosity
Ambient Occlusion
Summary
Chapter 12: Global Illumination with YafaRay
Installing YafaRay
Blender and YafaRay
YafaRay setup
YafaRay materials
YafaRay render methods
Summary
Chapter 13: Animation for Architectural Visualization
Animation
Animation and frames
Keyframes
Timeline
Managing keyframes
IPO curves
Using curves
Animating a camera
Rendering animation
Video Sequence Editor
Interactive animation
Walk-through
Summary
Chapter 14: Post-Production with Gimp
Gimp interface
Selection tools
Color adjustment
Layers
Fixing errors
Watermark
Summary
Chapter 15: Blender 2.50 and Architectural Visualization
Development of Blender 2.50
User interface
Modeling
Materials and textures
Rendering
Animation
Summary

Book Details

ISBN 139781849510486
Paperback376 pages
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