Blender 2.6 Cycles: Materials and Textures Cookbook

With this book you’ll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you’re serious about the realism of your materials and textures.

Blender 2.6 Cycles: Materials and Textures Cookbook

Enrico Valenza

1 customer reviews
With this book you’ll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you’re serious about the realism of your materials and textures.
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Book Details

ISBN 139781782161301
Paperback280 pages

Book Description

Cycles is Blender’s new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine.

Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don’t know how, then this cookbook is for you!

In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle’s node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort.

To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.

Table of Contents

Chapter 1: Overview of Materials in Cycles
Introduction
Material nodes in Cycles
Procedural textures in Cycles
Setting the World material
Creating a mesh-light material
Using displacement (aka bump)
Chapter 2: Managing Cycles Materials
Introduction
Preparing an ideal Cycles interface for material creation
Naming materials and textures
Creating node groups
Linking materials
Chapter 3: Creating Natural Materials in Cycles
Introduction
Creating a rock material using image maps
Creating a rock material using procedural textures
Creating a sand material using procedural textures
Creating a simple ground material using procedural textures
Creating a snow material using procedural textures
Creating an ice material using procedural textures
Creating a clean running water material
Chapter 4: Creating Man-made Materials in Cycles
Introduction
Creating a generic plastic material
Creating a bakelite material
Creating an expanded polystyrene material
Creating a clear (glassy) polystyrene material
Creating a rubber material
Creating an antique bronze material with procedurals
Creating a multipurpose metal group node
Creating a worn metal material with procedurals
Creating a rusty metal material with procedurals
Creating a wood material with procedurals
Chapter 5: Creating Complex Natural Materials in Cycles
Introduction
Creating an ocean material using procedural textures
Creating underwater environment materials
Creating a snowy mountain landscape with procedurals
Creating a realistic planet Earth as seen from space
Chapter 6: Creating More Complex Man-made Materials
Introduction
Creating cloth materials with procedurals
Creating a leather material with procedurals
Creating a synthetic sponge material with procedurals
Creating a brick wall material with procedurals
Creating a spaceship hull
Chapter 7: Creating Organic Materials
Introduction
Creating a snake-like scaly material with image maps and procedurals
Creating a wasp-like chitin material with procedural textures
Creating a beetle-like chitin material with procedural textures
Creating a grass shader
Creating tree shaders – the bark
Creating tree shaders – the leaves
Creating a Gray Alien skin material with procedurals

What You Will Learn

  • Create a basic Cycles material mixing the closure components
  • Connect nodes of different kinds to build more advanced materials
  • Add node-based textures to the shaders
  • Create simple and complex materials such as glass, stone, fire and ice
  • Switch shader components without affecting a possibly complex network of links
  • Parent and rename the nodes to better organize the “Node Editor” window
  • Build material interfaces for general use in complex materials by grouping the shaders inside groups
  • Set-up light-sources and the “World” Global Illumination

Authors

Table of Contents

Chapter 1: Overview of Materials in Cycles
Introduction
Material nodes in Cycles
Procedural textures in Cycles
Setting the World material
Creating a mesh-light material
Using displacement (aka bump)
Chapter 2: Managing Cycles Materials
Introduction
Preparing an ideal Cycles interface for material creation
Naming materials and textures
Creating node groups
Linking materials
Chapter 3: Creating Natural Materials in Cycles
Introduction
Creating a rock material using image maps
Creating a rock material using procedural textures
Creating a sand material using procedural textures
Creating a simple ground material using procedural textures
Creating a snow material using procedural textures
Creating an ice material using procedural textures
Creating a clean running water material
Chapter 4: Creating Man-made Materials in Cycles
Introduction
Creating a generic plastic material
Creating a bakelite material
Creating an expanded polystyrene material
Creating a clear (glassy) polystyrene material
Creating a rubber material
Creating an antique bronze material with procedurals
Creating a multipurpose metal group node
Creating a worn metal material with procedurals
Creating a rusty metal material with procedurals
Creating a wood material with procedurals
Chapter 5: Creating Complex Natural Materials in Cycles
Introduction
Creating an ocean material using procedural textures
Creating underwater environment materials
Creating a snowy mountain landscape with procedurals
Creating a realistic planet Earth as seen from space
Chapter 6: Creating More Complex Man-made Materials
Introduction
Creating cloth materials with procedurals
Creating a leather material with procedurals
Creating a synthetic sponge material with procedurals
Creating a brick wall material with procedurals
Creating a spaceship hull
Chapter 7: Creating Organic Materials
Introduction
Creating a snake-like scaly material with image maps and procedurals
Creating a wasp-like chitin material with procedural textures
Creating a beetle-like chitin material with procedural textures
Creating a grass shader
Creating tree shaders – the bark
Creating tree shaders – the leaves
Creating a Gray Alien skin material with procedurals

Book Details

ISBN 139781782161301
Paperback280 pages
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