Blender 2.5 Materials and Textures Cookbook

Achieving near photographic realism in your 3D models is within easy reach once you’ve learnt the finer points of using materials and textures in Blender. Over 80 recipes cover everything from human faces to flames and explosions.

Blender 2.5 Materials and Textures Cookbook

Colin Litster

Achieving near photographic realism in your 3D models is within easy reach once you’ve learnt the finer points of using materials and textures in Blender. Over 80 recipes cover everything from human faces to flames and explosions.
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Book Details

ISBN 139781849512886
Paperback312 pages

Book Description

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles.

This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones.

The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials.

You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.

 

Table of Contents

What You Will Learn

  • Understand the new Blender 2.5 user interface that simplifies creation of materials and textures
  • Explore the complex task of UV mapping of a human face
  • Use the Sub Surface Scattering commands in Blender to create objects the way you want
  • Confidently simulate materials such as smoke, flames, and explosions using the Blender 2.5 Smoke Physics module
  • Create an entire ocean that animates and reacts with objects in the water by using the new Blender 2.5 features
  • Employ simple repeating textures that can be applied with infinite variety without appearing to repeat
  • Synthesize complex materials without complex mesh objects by using alpha transparency
  • Create incredible moving textures and materials by using Blender 2.5 animation curves
  • Create flexible materials that can curve around corners or apply themselves to complex winding meshes without unwanted texture distortion
  • Manage Blender 2.5 materials and textures and effectively apply them to your Blender projects

Authors

Table of Contents

Book Details

ISBN 139781849512886
Paperback312 pages
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