About This Book
- Exciting projects covering many areas: modeling, shading, lighting, compositing, animation, and the game engine
- Strong emphasis on techniques and methodology for the best approach to each project
- Utilization of many of the tools available in Blender 3D for developing moderately complex projects
- Clear and concise explanations of working in 3D, along with insights into some important technical features of Blender 3D
- Projects that you can tweak yourself to create magnificent finished models. Have a look at Chapter 9 and Chapter 10 and see for yourself.
- Here is a video detailing the projects included in the book: