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Blender 2.5 HOTSHOT

More Information
Learn
  • Complex shading techniques, including the usage of the material's node system.
  • Combine computer generated images with live footage using compositing techniques.
  • Basic methodology for creating an armature, setting it up, skinning a model and animating it.
  • Useful tools, along with some tips and tricks for architectural rendering.
  • Smart and powerful usage of procedural textures.
  • Improve the final result of your renders with the compositing system.
  • Set up configuration and code for the Blender Game Engine, such as logic bricks and Python scripts.
  • Reuse data from external .blend files by means of the library system.

 

About

Blender 2.5 Hotshot will show you how powerful and capable Blender 3D is when you exploit its full potential. Move beyond basic tasks in Blender 3d and dive into more challenging territory. Ditch simple boring characters in favor of creating more detailed, visually rich, and polished results.

We will start by covering all the steps involved in producing a complete image from scratch by working on a scene of a starship; then we'll go into working with blueprints by creating an aircraft scene and a car model. Next you will use the video editor by creating a professional looking demo-reel followed by the game engine to create an interactive first person architectural walkthrough.

Since each chapter is a complete project you'll also learn to create very nice materials, including multi-layered textures and the usage of color ramps to achieve special effects. On the lighting part you'll be learning various tricks to control how each light behaves and affects the scene, along with some basic setups for common situations. On the modeling part you'll be working both on mechanical and organic objects, learning some key concepts along the way.

Compositing is widely used to take normal renders to the next level and add some nice special effects like glare. You will even have the opportunity to write some Python code for the game engine. Finally, you'll work on creating a snail using some advanced texturing tricks and compositing it into real footage.

Features
  • Exciting projects covering many areas: modeling, shading, lighting, compositing, animation, and the game engine
  • Strong emphasis on techniques and methodology for the best approach to each project
  • Utilization of many of the tools available in Blender 3D for developing moderately complex projects
  • Clear and concise explanations of working in 3D, along with insights into some important technical features of Blender 3D
  • Projects that you can tweak yourself to create magnificent finished models. Have a look at Chapter 9 and Chapter 10 and see for yourself.
  • Here is a video detailing the projects included in the book:
Page Count 332
Course Length 9 hours 57 minutes
ISBN9781849513104
Date Of Publication 20 Jun 2011

Authors

John E. Herreño

John E. Herreño Velasco is a 27 year old who developed, at the early age of 13, a deep curiosity for the "magical" things that modern digital computers can do. He recently graduated as an Electronics Engineer from the National University of Colombia, which helped him understand how computers are built, and studied by himself some principles on software development to get to know how to get the most out of them. He became interested in Blender 3D after finding version 1.72 bundled in a magazine CD bought for a very different reason and has been learning since then from the awesome community of users hanging out on Internet forums and writing tutorials. Today, he's highly convinced of the power that Open Source Software and the business models around it have to improve the general quality of life in developing countries. But, above all, he's just a human being wanting to know and serve Jesus Christ. Currently he spends most of his time working from home, doing Drupal web development and Blender Training, along with some custom software development. I want to express my gratitude to my parents Ramiro and Lucela, my brother Wbeimar and my sister Dayana for being such a great blessing from God and the greatest encouragement I have found. I would also like to thank the team at Packt: Steven Wilding for starting this project and providing me some good guidance to outline the contents, Rebecca Sawant and Shubhanjan Chatterjee for their patience on my permanent missing of deadlines and Susmita Panda for the very good and clear feedback on the produced material. Finally, I would like to thank my current employer, García Iguarán Asociados S.A.S., for their continued support and encouragement on this project.