Blender 2.5 HOTSHOT

Challenging and fun projects that will push your Blender skills to the limit

Blender 2.5 HOTSHOT

John E. Herreño

Challenging and fun projects that will push your Blender skills to the limit
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Book Details

ISBN 139781849513104
Paperback332 pages

Book Description

Blender 2.5 Hotshot will show you how powerful and capable Blender 3D is when you exploit its full potential. Move beyond basic tasks in Blender 3d and dive into more challenging territory. Ditch simple boring characters in favor of creating more detailed, visually rich, and polished results.

We will start by covering all the steps involved in producing a complete image from scratch by working on a scene of a starship; then we'll go into working with blueprints by creating an aircraft scene and a car model. Next you will use the video editor by creating a professional looking demo-reel followed by the game engine to create an interactive first person architectural walkthrough.

Since each chapter is a complete project you'll also learn to create very nice materials, including multi-layered textures and the usage of color ramps to achieve special effects. On the lighting part you'll be learning various tricks to control how each light behaves and affects the scene, along with some basic setups for common situations. On the modeling part you'll be working both on mechanical and organic objects, learning some key concepts along the way.

Compositing is widely used to take normal renders to the next level and add some nice special effects like glare. You will even have the opportunity to write some Python code for the game engine. Finally, you'll work on creating a snail using some advanced texturing tricks and compositing it into real footage.

Table of Contents

What You Will Learn

  • Complex shading techniques, including the usage of the material's node system.
  • Combine computer generated images with live footage using compositing techniques.
  • Basic methodology for creating an armature, setting it up, skinning a model and animating it.
  • Useful tools, along with some tips and tricks for architectural rendering.
  • Smart and powerful usage of procedural textures.
  • Improve the final result of your renders with the compositing system.
  • Set up configuration and code for the Blender Game Engine, such as logic bricks and Python scripts.
  • Reuse data from external .blend files by means of the library system.

 

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Table of Contents

Book Details

ISBN 139781849513104
Paperback332 pages
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