Apple Motion 5 Cookbook

With this book you’ll be able to fully exploit the fantastic features of Apple Motion. There are over 110 recipes with downloadable content for each chapter and stacks of screenshots. A video editor’s dream.

Apple Motion 5 Cookbook

Cookbook
Nick Harauz

With this book you’ll be able to fully exploit the fantastic features of Apple Motion. There are over 110 recipes with downloadable content for each chapter and stacks of screenshots. A video editor’s dream.
$26.99
$44.99
RRP $26.99
RRP $44.99
eBook
Print + eBook
$12.99 p/month

Want this title & more? Subscribe to PacktLib

Enjoy full and instant access to over 2000 books and videos – you’ll find everything you need to stay ahead of the curve and make sure you can always get the job done.
+ Collection
Free sample

Book Details

ISBN 139781849693806
Paperback416 pages

About This Book

  • Easy to follow, hands-on instructions that simplify the learning process
  • Lots of in-depth information for FCPX users looking to integrate more motion graphics into their projects
  • Learn keyboard shortcuts that will save you hours and navigate Motion's interface like an expert

Who This Book Is For

"Apple Motion 5 Cookbook" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a ‘WOW’ factor in projects. It’s also aimed at designers and motion designers alike, who are looking to build on their skillsets.

Table of Contents

Chapter 1: Getting Around the Interface
Introduction
Choosing a Motion project
Importing files to the Canvas, Layers tab, and Timeline
Importing Photoshop and Illustrator files
Making selections with Expose
Changing the layer order
Groups versus layers
Making changes in the Properties tab, HUD, and Canvas
Moving and trimming layers in the Timeline and the mini-Timeline
Launching and customizing a template
Keyboard customization
Looking under the hood – key preferences for your workflows
Sequencing stills in the Timeline
Managing the Layers tab
Chapter 2: Looking at Motion's Library
Introduction
A brief tour of the Library tab
Importing files from the Content library
Applying a Glow filter to a layer
Copying filters and applying filters to a group
Controlling the filter order
The power of cloning
The power of blend modes
Customizing a gradient generator
Applying a blend mode to a gradient
Adding a frame and changing a drop zone's content
Adding a Flourish and applying filters
Chapter 3: Making It Move with Behaviors
Introduction
Applying a Fade In/Fade Out and Grow/Shrink behavior to a still
Customizing a Motion Path
Spinning and throwing a ball
Adding an Attractor and Attracted To behavior
Adding Edge Collision and Gravity behaviors to a ball
Creating Random Motion using the Randomize behavior
Stop, Wriggle, Rate, and Quantize
Using the Link behavior
An intro to Text behaviors
Writing on your shape's outline
Creating constant and variable speed changes
Holding and looping your animations
Chapter 4: Making It Move with Keyframes
Introduction
Moving a still's anchor point and keyframing its scale
Deleting and disabling keyframes
Keyframing a group
Autokeyframing multiple parameters on a shape
Working with multiple parameters in the Keyframe Editor
Moving keyframes in the Keyframe Editor
Reversing keyframes
Understanding and changing the interpolation
Converting behaviors into keyframes
Combining keyframes and behaviors – animating a Photoshop file
Combining keyframes and behaviors – animating a clock
Chapter 5: Let's Make Text
Introduction
Changing the text format
Changing the text style
Changing the layout and creating text on a path
Adding and trimming multiple text behaviors
Sequence Text
Using the Transform Glyph tool
Saving your favorite text animations and styles
Using vector images from the Special Characters library
Using videos and textures to fill text
Creating a lower third for FCP X
Chapter 6: Paint and Masks
Introduction
Using the Paint Stroke tool
Changing Shape Style and Width Over Stroke
Using Sequence Paint
The relationship between shapes and Paint
Using shape masks
Creating a garbage matte for a green screen
Adding a video to a television screen
Applying multiple masks to an image and changing mask modes
Using image masks
Creating an advanced logo effect with shapes and masks
Chapter 7: Let's Make Particles
Introduction
Making particles and changing values in the HUD
Tweaking particle parameters in the Inspector
Adding randomness values
Working with particle behaviors
Working with particle presets
Working with particle presets in 3D
Using an image sequence in a particle emitter
Working with and manipulating multiple cells
Creating a tunnel through the frame effect
Creating your own Bokeh
Chapter 8: Replicators – It's No Fun By Yourself
Introduction
Creating a replicator and changing parameters in the HUD
Tweaking replicator parameters in the Inspector
Working with the Sequence Replicator behavior
Keyframing the replicator's parameters
Working with replicator presets
Making it 3D! Looking at 3D options for replicators
Adding a camera to interact with your replicator
Creating your own video wall
Faking 3D extrusion with shapes
Chapter 9: Motion Tracking and Keying
Introduction
Stabilizing a clip
Analyze and Match Move
Offset tracking
Match Move Four Corner
Luma-keying a logo
Keying a green screen
Advanced green screen techniques
The Pleasantville effect
Chapter 10: Intro to 3D
Introduction
Making it 3D
Moving a camera versus moving a layer
Where am I again? Controlling the view of your world using viewports
Adjust Around
Integrating 3D and 2D
Using the Framing camera behavior
Let's add some light
Creating reflections
Turning on Depth of Field
Chapter 11: Publishing Your Work to FCP X
Introduction
Opening and changing text from FCP X in Motion
Publishing a Motion 5 generator and its parameters to FCP X
Creating an effect for FCP X
Creating a transition for FCP X
Publishing parameters versus publishing rigs 101 – part 1
Publishing parameters versus publishing rigs 101 – part 2
Combining a slider, checkbox, and pop-up rig – part 1
Combining a slider, checkbox, and pop-up rig – part 2
Combining a slider, checkbox, and pop-up rig – part 3
Chapter 12: Customization and Exporting
Introduction
Changing your background, color, and safe zones
Creating your own project presets
Exporting a full-resolution copy of your project
Exporting to DVD
Exporting a still image and image sequence
Exporting an alpha channel and video separately
Exporting using Compressor
Saving a template

What You Will Learn

  • Import Media using the File Browser including Photoshop and Illustrator files
  • Finish projects by using only what’s available to you in Motion’s vast content library
  • Build complex animations without ever having to add a keyframe
  • Create incredible particle systems from any source file with the click of a button
  • Add cameras, lights, reflection and depth of field to your scene
  • Make your text animate in seconds using one of several built-in behaviors
  • Use Motion’s keyer on greenscreen clips with ease
  • Create beautiful transition, effects, and titles to use directly in FCPX

In Detail

Let’s face it, people like images that move. Whether you see images on a moving billboard, walk into a bank with an LCD screen, watch TV, or surf the Web, motion graphics are everywhere. With an even greater demand to integrate motion graphics in just about every type of video or interactive content there is, this book will help you get there with Motion 5. It's all about creating eye-catching titles, transitions, and effects!

"Apple Motion 5 Cookbook" contains exercises for the beginner and seasoned motion graphics user. You will learn how to navigate Motion’s interface and quickly grasp the tools available to you while creating sophisticated and sleek animations in both 2D and 3D environments. Not forgetting visual effects, we will also explore motion tracking and green screen techniques that will help you composite like a pro. Let’s launch the application, grab a cup of coffee, and get started on this exciting journey!

The exercises will take you right from creating your very first Motion project through to export. You will learn how to navigate quickly and efficiently through Motion's complex interface and toolsets so that you can focus oncreating your masterpiece!

You will learn how to create a new project and import material into that project from the File Browser and Motion’s vast and rich content library. From there, you will learn to manipulate and animate these source files using Motion's behaviors, classic keyframing techniques, adding filters, and master the built-in tools such as particle systems that will knock your socks off! Last but not least, you will export your projects to a variety of different formats including DVD, as a Final Cut Pro generator, and the Web.

The "Apple Motion 5 Cookbook" contains downloadable content for each chapter and is packed with screenshots and illustrations. After reading this book, you’ll be creating motion graphics and visual effects in no time!

Authors

Table of Contents

Chapter 1: Getting Around the Interface
Introduction
Choosing a Motion project
Importing files to the Canvas, Layers tab, and Timeline
Importing Photoshop and Illustrator files
Making selections with Expose
Changing the layer order
Groups versus layers
Making changes in the Properties tab, HUD, and Canvas
Moving and trimming layers in the Timeline and the mini-Timeline
Launching and customizing a template
Keyboard customization
Looking under the hood – key preferences for your workflows
Sequencing stills in the Timeline
Managing the Layers tab
Chapter 2: Looking at Motion's Library
Introduction
A brief tour of the Library tab
Importing files from the Content library
Applying a Glow filter to a layer
Copying filters and applying filters to a group
Controlling the filter order
The power of cloning
The power of blend modes
Customizing a gradient generator
Applying a blend mode to a gradient
Adding a frame and changing a drop zone's content
Adding a Flourish and applying filters
Chapter 3: Making It Move with Behaviors
Introduction
Applying a Fade In/Fade Out and Grow/Shrink behavior to a still
Customizing a Motion Path
Spinning and throwing a ball
Adding an Attractor and Attracted To behavior
Adding Edge Collision and Gravity behaviors to a ball
Creating Random Motion using the Randomize behavior
Stop, Wriggle, Rate, and Quantize
Using the Link behavior
An intro to Text behaviors
Writing on your shape's outline
Creating constant and variable speed changes
Holding and looping your animations
Chapter 4: Making It Move with Keyframes
Introduction
Moving a still's anchor point and keyframing its scale
Deleting and disabling keyframes
Keyframing a group
Autokeyframing multiple parameters on a shape
Working with multiple parameters in the Keyframe Editor
Moving keyframes in the Keyframe Editor
Reversing keyframes
Understanding and changing the interpolation
Converting behaviors into keyframes
Combining keyframes and behaviors – animating a Photoshop file
Combining keyframes and behaviors – animating a clock
Chapter 5: Let's Make Text
Introduction
Changing the text format
Changing the text style
Changing the layout and creating text on a path
Adding and trimming multiple text behaviors
Sequence Text
Using the Transform Glyph tool
Saving your favorite text animations and styles
Using vector images from the Special Characters library
Using videos and textures to fill text
Creating a lower third for FCP X
Chapter 6: Paint and Masks
Introduction
Using the Paint Stroke tool
Changing Shape Style and Width Over Stroke
Using Sequence Paint
The relationship between shapes and Paint
Using shape masks
Creating a garbage matte for a green screen
Adding a video to a television screen
Applying multiple masks to an image and changing mask modes
Using image masks
Creating an advanced logo effect with shapes and masks
Chapter 7: Let's Make Particles
Introduction
Making particles and changing values in the HUD
Tweaking particle parameters in the Inspector
Adding randomness values
Working with particle behaviors
Working with particle presets
Working with particle presets in 3D
Using an image sequence in a particle emitter
Working with and manipulating multiple cells
Creating a tunnel through the frame effect
Creating your own Bokeh
Chapter 8: Replicators – It's No Fun By Yourself
Introduction
Creating a replicator and changing parameters in the HUD
Tweaking replicator parameters in the Inspector
Working with the Sequence Replicator behavior
Keyframing the replicator's parameters
Working with replicator presets
Making it 3D! Looking at 3D options for replicators
Adding a camera to interact with your replicator
Creating your own video wall
Faking 3D extrusion with shapes
Chapter 9: Motion Tracking and Keying
Introduction
Stabilizing a clip
Analyze and Match Move
Offset tracking
Match Move Four Corner
Luma-keying a logo
Keying a green screen
Advanced green screen techniques
The Pleasantville effect
Chapter 10: Intro to 3D
Introduction
Making it 3D
Moving a camera versus moving a layer
Where am I again? Controlling the view of your world using viewports
Adjust Around
Integrating 3D and 2D
Using the Framing camera behavior
Let's add some light
Creating reflections
Turning on Depth of Field
Chapter 11: Publishing Your Work to FCP X
Introduction
Opening and changing text from FCP X in Motion
Publishing a Motion 5 generator and its parameters to FCP X
Creating an effect for FCP X
Creating a transition for FCP X
Publishing parameters versus publishing rigs 101 – part 1
Publishing parameters versus publishing rigs 101 – part 2
Combining a slider, checkbox, and pop-up rig – part 1
Combining a slider, checkbox, and pop-up rig – part 2
Combining a slider, checkbox, and pop-up rig – part 3
Chapter 12: Customization and Exporting
Introduction
Changing your background, color, and safe zones
Creating your own project presets
Exporting a full-resolution copy of your project
Exporting to DVD
Exporting a still image and image sequence
Exporting an alpha channel and video separately
Exporting using Compressor
Saving a template

Book Details

ISBN 139781849693806
Paperback416 pages
Read More