3D Printing Designs: Fun and Functional Projects

Get to grips with 3D printing and learn to model designs using Blender

3D Printing Designs: Fun and Functional Projects

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Joe Larson

Get to grips with 3D printing and learn to model designs using Blender
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Book Details

ISBN 139781785884320
Paperback200 pages

Book Description

3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next “trillion-dollar” business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender.

There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you’ll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing.

Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You’ll move, rotate, and scale the object, and manipulate the view. You’ll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice.

Table of Contents

Chapter 1: 3D Printing Basics
What is 3D printing?
What to design for?
How do FFF printers work?
The anatomy of a print
FFF design considerations
Summary
Chapter 2: Beginning Blender
Why Blender?
Downloading and installing Blender
The default view
The best settings
Object creation
Navigating the view
Transforming the object
Controlling transformations
Duplicating objects
Object selection
The Edit mode
Incremental saving
Blender to real life
Exporting an STL
Summary
Chapter 3: The Octopus Pencil Holder
Planning the project
The first basic shape
Smoothing the mesh with modifiers
Bending the tentacles
Flattening the bottom
Renaming objects
Adding a pencil cup
Adding a face
Finishing touches
Summary
Chapter 4: Measuring Basics
Measuring with a ruler
Measuring with calipers
Grid paper trace method
Importing the image into Blender
3D scanning
Summary
Chapter 5: An SD Card Holder Ring
Taking measurements
Modeling the ring
Making a test print
Adding an SD card holder
Putting it all together
Extra credit
Summary
Chapter 6: Sculpting the Face of the Sun
Creating the base object
Setting up sculpt
Drawing the face
Smoothing the edges
Adding the nose and eyes
Pulling out the rays
Sharpening the details
Summary
Chapter 7: Cutting a 3D Jigsaw Puzzle
Resizing the model
Building a puzzle piece
Putting it all together
Exporting and printing
Summary

What You Will Learn

  • Get to know about the different types of 3D printers and their limitations
  • See how Y, H, and T shapes illustrate different ideas of successful 3D design for home 3D printers
  • Set up and configure Blender to model a file for 3D printing
  • Understand material characteristics, printing specifications, tolerances, and design tips
  • Work through the techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing
  • Break down complex geometries into multiple simple shapes and model them in layers using Blender
  • Design, manipulate, and export 3D models for 3D printing with Blender
  • Master the art of creating meshes, scaling, subdivision, and adding detail with the Boolean modifier as well as sculpting a custom shape
  • Cut a model into small pieces and understand how to design complex interlocking joints that form a part of a jigsaw puzzle

Authors

Table of Contents

Chapter 1: 3D Printing Basics
What is 3D printing?
What to design for?
How do FFF printers work?
The anatomy of a print
FFF design considerations
Summary
Chapter 2: Beginning Blender
Why Blender?
Downloading and installing Blender
The default view
The best settings
Object creation
Navigating the view
Transforming the object
Controlling transformations
Duplicating objects
Object selection
The Edit mode
Incremental saving
Blender to real life
Exporting an STL
Summary
Chapter 3: The Octopus Pencil Holder
Planning the project
The first basic shape
Smoothing the mesh with modifiers
Bending the tentacles
Flattening the bottom
Renaming objects
Adding a pencil cup
Adding a face
Finishing touches
Summary
Chapter 4: Measuring Basics
Measuring with a ruler
Measuring with calipers
Grid paper trace method
Importing the image into Blender
3D scanning
Summary
Chapter 5: An SD Card Holder Ring
Taking measurements
Modeling the ring
Making a test print
Adding an SD card holder
Putting it all together
Extra credit
Summary
Chapter 6: Sculpting the Face of the Sun
Creating the base object
Setting up sculpt
Drawing the face
Smoothing the edges
Adding the nose and eyes
Pulling out the rays
Sharpening the details
Summary
Chapter 7: Cutting a 3D Jigsaw Puzzle
Resizing the model
Building a puzzle piece
Putting it all together
Exporting and printing
Summary

Book Details

ISBN 139781785884320
Paperback200 pages
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