Getting Started with UDK


Getting Started with UDK
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Overview
Table of Contents
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Sample Chapters
  • Learn how to greybox your level by building basic shapes and reshaping the environment
  • Use the visual scripting tool Kismet to create all of the gameplay for your project, from spawning waves of enemies to building placeable towers
  • Develop a thorough understanding of how to use the industry standard Scaleform to create a custom HUD and Main Menu screen to make a game your own

Book Details

Language : English
Paperback : 140 pages [ 235mm x 191mm ]
Release Date : July 2013
ISBN : 184969981X
ISBN 13 : 9781849699815
Author(s) : John P. Doran
Topics and Technologies : All Books, Mobile Application Development, Games

Table of Contents

Preface
Chapter 1: Augmenting the UDK
Chapter 2: Tower Defense
Chapter 3: Detailing Environments
Chapter 4: Finishing Touches
Index
  • Chapter 1: Augmenting the UDK
    • What we will achieve
    • Before we begin
    • Block out simple-level geometry
      • Prepare for lift-off
      • Engaging thrusters
      • Objective complete
      • Supplemental information
        • Defining Kismet
    • Using a third-person perspective
      • Engage thrusters
      • Objective complete
      • Classified information
        • Kismet primer
        • Benefits and drawbacks of using Kismet
    • Summary
    • Chapter 2: Tower Defense
      • Spawning enemies
      • Enemies damaging the base
      • Creating/Spawning a single tower
      • Multiple towers made easy - prefabs
        • Engage thrusters
      • Summary
        • Chapter 4: Finishing Touches
          • Obtaining Flash
            • Setting up Flash
          • Creating our main menu
          • Creating our HUD
          • Creating the main menu into UDK
          • Cooking and packaging our game
          • Taking the project to the next level
          • Summary

          John P. Doran

          John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams from just himself to over 70 in student, mod, indie, and professional projects. He previously worked at LucasArts on Star Wars 1313 as a game design intern. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science in Game Design. John is currently a software engineer at DigiPen's Singapore campus and is tutoring and assisting students with difficulties in computer science concepts, programming, linear algebra, game design, and advanced usage of UDK, Flash, and Unity in a development environment. This is his third book after UDK iOS Game Development Beginner's Guide and Mastering UDK Game Development, both of which are also available from Packt Publishing. He can be found online at http://johnpdoran.com and can be contacted at john@johnpdoran.com.

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          What you will learn from this book

          • Learn tips and tricks to achieve what every gamer dreams about – their very own gaming environment
          • Create gameplay functionality such as enemy wave spawning and placeable towers using Kismet
          • Use Geometry Mode to greybox environments
          • Build multiple towers making use of Prefabs
          • Design visually stunning environments making use of materials and static meshes.
          • Place power-ups in your environment, such as weapons and health
          • Communicate between Flash to UDK and vice-versa through Kismet

          In Detail

          UDK, the free version of the popular and award-winning Unreal 3 Engine, is an amazing and powerful tool to use for projects of any kind. You can use it to create high-quality games and make your dream games a reality.

          UDK can be a little intimidating based on the level of games it has contributed to the ever growing and ever exciting world of gaming. Overcome all your apprehensions with this step-by-step guide and build a complete project within the Unreal Development Kit with unique gameplay, custom menus, and a triple A rated finish

          This book will help you create a custom tower defense game within UDK, even if you have absolutely no prior knowledge of UDK game development.

          In next to no time, you will learn how to create any kind of environment within UDK. With your basic environment created, you will make use of simple visual scripting to create a tower defense game complete with enemies attacking in waves. We then finish off the game with custom menus and a Heads Up Display. The final step is to release your game into the wild and give others the excitement of playing it.

          Approach

          This book is written by someone who is passionate about games for those who are equally passionate about games. The step-by-step instructions contained within this guide will make creating your first game simple.

          Who this book is for

          If you have ever had the urge to know more about how all those amazing games you played for countless hours are created, then this book is definitely for you! This step-by-step tutorial will teach you how to create a complete game within UDK.

          Even if you have no prior experience of UDK, you can still start building the games you want today.

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