ZBrush 4 Sculpting for Games: Beginner's Guide

Sculpt machines, environments, and creatures for your game development projects

ZBrush 4 Sculpting for Games: Beginner's Guide

Manuel Scherer

Sculpt machines, environments, and creatures for your game development projects
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Book Details

ISBN 139781849690805
Paperback348 pages

Book Description

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters.

This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before.

Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.

Table of Contents

What You Will Learn

  • Model solid and organic matter in ZBrush
  • Produce low-poly models suitable for use in 3D games
  • Work with textures, materials, and other details
  • Produce outstanding visual results
  • Incorporate material from photos and other sources into your sculptures
  • Produce complex creatures and objects with moving parts

Authors

Table of Contents

Book Details

ISBN 139781849690805
Paperback348 pages
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