XNA 3D Game Development By Example [Video]

XNA 3D Game Development By Example [Video]

Starting
Brecht Kets, Thomas Goussaert

A fast paced, hands-on guide to building a 3D puzzle game for the Windows platform using XNA 4.0
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Video Details

ISBN 139781849695701
Course Length112 Minutes

About This Video

  • Building a 3D puzzle game for the Windows platform
  • Drawing 2D and 3D graphics
  • Using the rich capabilities of the Windows platform
  • Creating a custom framework step-by-step that will act as a base for building (future) games
  • An engaging and hands-on beginners guide to Windows 3D game development using XNA 4.0

Who This Video Is For

This is the right video course for anyone, if:

  • You are interested in game development
  • You want to start building games for Windows Phones
  • You have some programming knowledge

Table of Contents

Getting Started
Course Introduction
Installing the Tools
Our First Game
The Game Class
Section 2: 2D Graphics
GameObject2D Class Part 1 - Scene Graph
GameObject2D Class Part 2 - Positioning
The GameSprite Class
Loading Content
Drawing Sprites
Adding Movement
3D Graphics
3D Coordinate System And Matrices
Drawing Models
Mixing 2D and 3D
GameObject3D Class
GameModel Class
GameAnimatedModel Class
Input
Input Test Scene
Mouse Input
Keyboard Input
Gamepad Input
Input Manager
Sound
Playing Sound
Playing 3D Sound
Playing Songs
Framework Extended
Game Scene
Hit Detection
Main Menu
Scene Manager
The Game
Preparations
The GridElement
The Block
The Receiver
The Trigger
The Prop

What You Will Learn

  • Installing the XNA Game Studio 4.0 and the XNA framework
  • Drawing and mixing 2D and 3D graphics
  • Rendering 3D animations
  • Playing songs as well as 2D and 3D sounds
  • Building a scene graph and level system
  • Handling collisions
  • Creating animated main menus
  • How to build a 3D game!

In Detail

With the dawn of XNA back in 2006, Microsoft has offered us an easy way to create 3D games, and this framework has evolved to its fourth version.

XNA 3D Game Development By Example is THE video course for starting game development on the Windows platform. This video series will go over the all the essential technical aspects of building good games. This video series will show you how to build a 3D puzzle game for Windows, and point future game developers in the right direction. It will also show you how to design your own framework, something you can use to build upon for future projects.

The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360, and Windows Phone 7, and we'll use those capabilities to create stunning 3D games for Windows. We start with drawing 2D and 3D graphics, both static and animated, followed by several techniques to build a custom framework that'll make your life easier while building games.

We also cover the various ways of handling user input and help set the mood of our game by playing both 2D and 3D sound. Finally, we’ll build an actual 3D puzzle game together from the ground up that will run on Windows.

Style and Approach

Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done.

This course will thoroughly explain the aspects of building a 3D game for Windows using XNA. It won’t explain the C# programming language itself, nor object-oriented programming; but it will cover all the basics, including the much dreaded Math.

Authors

Screenshots

Table of Contents

Getting Started
Course Introduction
Installing the Tools
Our First Game
The Game Class
Section 2: 2D Graphics
GameObject2D Class Part 1 - Scene Graph
GameObject2D Class Part 2 - Positioning
The GameSprite Class
Loading Content
Drawing Sprites
Adding Movement
3D Graphics
3D Coordinate System And Matrices
Drawing Models
Mixing 2D and 3D
GameObject3D Class
GameModel Class
GameAnimatedModel Class
Input
Input Test Scene
Mouse Input
Keyboard Input
Gamepad Input
Input Manager
Sound
Playing Sound
Playing 3D Sound
Playing Songs
Framework Extended
Game Scene
Hit Detection
Main Menu
Scene Manager
The Game
Preparations
The GridElement
The Block
The Receiver
The Trigger
The Prop

Video Details

ISBN 139781849695701
Course Length112 Minutes
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