WebGL Game Development
This book begins with collecting coins in Super Mario, killing soldiers in Contra, and then quickly evolves to working out strategies in World of Warcraft. You will be guided through creating animated characters, image processing, and adding effects as part of the web page canvas to the 2D/3D graphics. Pour life into your gaming characters and learn how to create special effects seen in the most powerful 3D games. Each chapter begins by showing you the underlying mathematics and its programmatic implementation, ending with the creation of a complete game scene to build a wonderful virtual world.
|Course Length||12 hours 32 minutes|
|Date Of Publication||24 Apr 2014|
|Understanding a simple terrain – plane geometry|
|Adding gravity and a rigid body to the game scene|
|Implementing forces, impulse, and collision detection|
|Extending our terrain with physics|