UnrealScript Game Programming Cookbook

Make the Unreal Engine your own and enter the world of high-level game programming with this super-practical collection of recipes for UnrealScript. Professional developer or hobbyist, this book will give you the edge.

UnrealScript Game Programming Cookbook

Dave Voyles

Make the Unreal Engine your own and enter the world of high-level game programming with this super-practical collection of recipes for UnrealScript. Professional developer or hobbyist, this book will give you the edge.
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Book Details

ISBN 139781849695565
Paperback272 pages

Book Description

Designed for high-level game programming, UnrealScript is used in tandem with the Unreal Engine to provide a scripting language that is ideal for creating your very own unique gameplay experience. By learning how to replicate some of the advanced techniques used in today's modern games, you too can take your game to the next level and stand out from the crowd.

By providing a series of engaging and practical recipes, this "UnrealScript Game Programming Cookbook" will show you how to leverage the advanced functionality within UDK. You'll be shown how to implement a wide variety of practical features using the high-level scripting language ranging from designing your own HUD, creating your very own custom tailored weapons, to generating pathfinding solutions, and even meticulously crafting your own AI.

Learn how you can fully augment your projects with UnrealScript, with the additional inclusion of specific techniques that cover disciplines as diverse as AI scripting and HUD design. Initially starting with recipes that cover tinkering with your IDE, developing archetypes, and scripting cameras, you'll soon move on to creating advanced artificial intelligence, weapons, and vehicles alongside unique HUD and inventory systems.

 

Table of Contents

What You Will Learn

  • Create advanced navigation with pathnodes and waypoints
  • Construct AI that follows and avoids players and other bots
  • Produce custom modular weapons, like your very own homing rocket
  • Develop a HUD to display essential information using the UDK canvas
  • Fashion archetypes and prefabs for easy collaboration with level designers
  • Script a modular camera system for a variety of perspectives
  • Craft pickups for both health and ammunition
  • Design weapons that perform damage over time or even heal friends

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Table of Contents

Book Details

ISBN 139781849695565
Paperback272 pages
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